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like Ethernet, and processors running

at GHz rates, there is no concept of

the exact clock cycle when a packet

"should" arrive, so it lessens the

need for perfect synchronization.

An SoC is not really like that. The

need for synchronization leads to

two problems. It can consume a lot

of the bandwidth of the cores just to

maintain time. And if it is done wrong,

there is a risk that causality will be

violated.

Some key features of RocketSim are:

Reduces host memory footprint by

over 5X

Fast compilation of large designs

Full debug visibility

Billion+ gate capacity

Four-state logic

Compliant with Verilog IEEE 1364-

2001, 1364-2005, VHDL, System

Verilog, OVM, VMM, and UVM

PLI-compliant interface

Runs alongside the test bench

could run large distributed simulations

across many servers, but that was

because we "cheated". We were not

truly running a single system, but a

lot of separate systems connected by

networks. When you have a network

New-Tech Magazine Europe l 25