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53

FEATURE

GAMES

Andromeda is also known as M31

It’s 2.3 million light years away, and one of the most

distant things we can see with the naked eye

The galaxy was named after the Greek princess

Andromeda, daughter of Cepheus and Cassiopeia

Attention, Pathfinders – Mass

Effect has re-entered orbit. It is

time to return to the vast reaches

of space in search of a new home

for humanity.

Words

Alesha Kolbe

B

ioWare’s last instalment in the

action-adventure RPG space

series was

Mass Effect 3

back in 2012. The game concluded

a trilogy and left many fans

wondering where the series would

go next.

Fortunately, five years later we

finally have an answer.

Mass Effect

Andromeda

(MEA)

takes players

away from the Milky Way, heading

to the Andromeda Galaxy instead.

Playing as either Sara or Scott

Ryder, it is your job to join ranks

with your father Alec – the lead

Pathfinder – and scout new planets

in the Andromeda Galaxy to find

humanity’s next homeworld.

Being an entirely new galaxy,

BioWare recognised it was

essential to retain the feel and the

essence of the original trilogy.

“As a franchise, we’ve never

wanted Mass Effect to be

realistic – we just want it to be

credible,” offers producer Fabrice

Condominas. “The distinction

between those two is important.

Of course, we’ve added our own

races and politics and things like

that, but we do spend a lot of

time and research on what the

atmospheres and habitats of

these planets would be like,

to make them as plausible as

possible.”

This level of

environmental detail in

MEA – now powered by

EA’s Frostbite engine – is

immediately noticeable. We

had the chance to go hands-

on for a few hours last month,

and the graphics on the planets'

surfaces and in the character

models are truly impressive.

Condominas notes the switch to

the more powerful Frostbite was a

welcome one.

“We had definitely reached

our limits within the old engine

[Unreal], and with Frostbite being

shared amongst the other EA

development teams, it meant we

could use assets and animations

from their games. But, being one

of the first RPGs on the engine

[BioWare’s

Dragon Age:

Inquisition

used it first],

it was also something

new and exciting.”

It wouldn’t be a

Mass Effect game

without the fast-paced

Fabrice

Condominas

combat. You’ll have no limit to

the ways you can dispose of

your enemies in

Andromeda

– a

fact we found out first hand.

MEA disposes with the class

system, instead allowing players

to assign their skills through one

of three perk trees – combat,

tech, and biotics. This, according

to Condominas, removed the

“restrictions” placed on players

in the previous games. These

skills include everything from

grenades to flamethrowers, and

that’s without even touching on

the multitude of sniper rifles,

pistols and other weapons you will

have at your disposal. The most

appealing part of MEA’s combat is

its reliance on mobility, with the

dash and cover system meaning

you’re either on the move or dead.

You won’t have to take on the

new alien baddies alone – you

still have your trusty squad with

which to boldly go, and of course

the Nomad (your trusty vehicle)

is making a return. Cultivating

relationships and character stories

has always been a cornerstone of

the Mass Effect franchise, and this

game is certainly no different.

If you still aren’t sold,

Condominas's take on the Mass

Effect games will change your

mind: “If you like space, if you’re

keen on emotional bonds

and character relationships,

if what matters to you is

creativity and discovery, if

you love

Star Trek

, you’ll love

Mass Effect.”

As a franchise, we've

never wanted Mass

Effect to be realistic –

we just want it to be

credible

Mass Effect

Andromeda

is out March 23