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DiRT

is a rally

racing

franchise. It’s all about

going hard into the corners,

praying it’ll stick, and hoping

you’ll come out the other end

in one piece. The game’s story mode

has always been a franchise focus, and

according to CGD Paul Coleman,

DiRT 4

’s

campaign is the series’ most in-depth yet.

“You start off after leaving the Academy

in some local events in Michigan, before

spreading your wings and heading to other

rally locations around the world. You’ll then

get invited to Landrush, Rallycross and

Historic Rally championships.” He says it’s

up to you how you tackle the campaign.

“You can play through the whole game

as a driver for hire, taking on team offers

and earning cash and reputation along the

way, but you can also start your own team.

This opens up a whole suite of additional

elements. You can design your own livery,

choose your team name, hire (and fire)

staff. You can buy facilities that improve

your team’s chemistry, and allow you to

take on bigger challenges, and of course

you can buy vehicles.”

One of the biggest changes headed to

the series is

DiRT 4

’s newYour Stage. Your

Stage is a mode that allows procedural

generation of tracks for you to cruise

around on, and the idea’s been floating

around since the days of

DiRT 3

.

“We were becoming increasingly

frustrated with how many

unique stage miles we were

putting in our games as it was

never enough for our fans.

With the new hardware, we

wanted to think differently about

how we built our stages.” Your Stage

will be all about player preferences. “It

really is an amazing piece of technology.

We wanted it to be as immediate for

players as possible, so you choose your

stage length and then set the complexity

and hit ‘Generate’. It’s practically instant,

and you get a preview of the stage you are

about to run. If you don’t like the look of

it just keep hitting generate until you are -

it's as simple as that.”

Additionally, there’s a new handling

mode that Coleman hopes will help ease

newcomers into the game. “With

DiRT 4

we’ve developed a new ‘Gamer’

handling model which helps

new players get to grips with the cars. This

isn’t us just throwing a load of assists on

the sim model and driving the car for you.

We’ve actually done a lot of work to make

sure that the cars are as fun and rewarding

to play as possible while using Gamer

handling.”

Landrush also makes a welcome return.

“Landrush is based on Shortcourse racing

seen mostly out in America. We’ve

built our own tracks, but they take

features seen in all of the best tracks

out there, and combine them into a

heady mix of jumps, banked corners

and mogul style washboard sections.”

“All of these elements mean that

whatever skill level or experience players

have, they should be able to find their feet

and get competitive within

DiRT 4

without

any barriers to entry. We have found

that players who start by using Gamer

Handling get familiar with the game and

eventually switch over to Simulation

handling to experience the deeper, more

challenging vehicle dynamics.”

Paul Coleman

What do the pros

think of

DiRT 4

?

Kris Meeke

Oliver and Petter Solberg

For

DiRT 4

we have worked with

Kris Meeke (current Citroen WRC

driver), and Petter Solberg and his son

Oliver, who also races rally and rallycross.

Petter was 2003 World Rally Champion

and 2014 and 2015 World Rallycross

Champion. Getting their insight on the

tweaks we have made to our simulation

and making sure that we have dialled in

the setup of the cars as tightly as possible

has been a vital part of the

development process.”

DiRT 4

is out June 9

If you don't like the

look of [the track] just

keep hitting generate

until you are - it's as

simple as that