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Dead Rising 4
is out on
December 6
a serious zombie game, I equate that to a
steak dinner. It’s like a nice steak dinner.
You make an appointment to have this
dinner, you make that time commitment
to sit down and play this serious survival
zombie game, that’s a steak dinner. We
are a greasy cheeseburger. You bite into
that cheeseburger and it goes all over
your shirt and it’s super satisfying, dirty
and messy and it’s amazing. A couple of
days later you go, yeah man, I want to do
that again, and that’s what Dead Rising
is. We’re this kind of guilty pleasure that
you just love to keep going back to, again
and again. I think that’s because we know
exactly who we are, and what we are,
we don’t try to pretend to be something
else. That’s actually what keeps us fresh.
Because when people make a purchase
of Dead Rising, they know exactly what
they’re going to get. It’s our job though to
update the product to keep it fresh.
Are there any especially ridiculous
weapons that we should be keeping an
eye out for?
We have dozens and dozens of
weapons in the game. I think my favourite
is the “Gandelf” - to be clear it’s not
Gandalf, it’s Gandelf. It’s a very long
oak staff that may or may not resemble
something in a movie. It’s basically a big
magic staff, and you wield it by swinging
it around and poking and charging and
shooting these little lightning bolts out the
end, and that’s fun enough, but when you
charge this up, you do this, ‘You shall not
pass!’ and you slam it into the ground.
From the staff, an army of garden gnomes
comes out, and they run out against the
zombies and explode, and that is exactly
what we’re about.
So dumb weapons are your go-to?
That weapon is so stupid. And that’s
kind of a rule of thumb. When we think
about what we’re going to make – people
ask me, how do you make a combo
weapon? We sit around, and we think
what would be a really fun thing to do to
zombies. We would like them to blow
up. How would you blow them up? How
about garden gnomes? Yeah, I like that.
Finally, have you ever consideredVR?
So, Capcom makes Resident Evil.
There’s a Resident Evil VR coming out.
It’s one of those things that we look at
for something like Dead Rising and think
‘what’s the best way to use something
like this?’ While we don’t have any plans
at the moment to do anything right now,
rest assured we have done all the VR
stuff back at the office, and we’re always
messing around with other ways that we
might be able to approach it. I think the
interesting thing about Dead Rising is that
if we do a VR version of Dead Rising, it’s
got be weird. You just can’t do the same
thing as everyone else.
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