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Nokia has extended its leadership position

in the global virtual reality (VR) production

marketplace with a China launch for OZO,

the world’s first VR camera for professional

content creators. OZO and its robust software

suite, which dramatically reduces the time,

complexity, and costs associated with capturing

and editing VR content, will be commercially

available in China in Q3, having launched

previously in the U.S. and Europe.

“We see tremendous potential for OZO in

China, an exciting market with immense growth opportunities

for VR and OZO. There’s a genuine hunger among consumers

for more immersive, high quality and professionally produced

entertainment,” said Ramzi Haidamus, president of Nokia

Technologies. “As a single-body camera giving content

professionals a simple way to produce compelling content for

their audiences, OZO is tailor made to fill a very important

gap.”

In conjunction with the China launch, Nokia also announced a

partnership with LeVR – the VR division of LeEco, one of the

largest online video companies in China – to distribute OZO

content. LeVR intends to deploy OZO VR solutions on their

platform.

Nokia has also established an aggressive new global price that

reflects the company’s continued commitment

to lead and foster the nascent VR industry

by providing world-class solutions for the

production and distribution of professional

VR content. As such, effective today OZO is

priced at $45,000 in the United States and

€40,000 in the EU, with equivalent pricing

anticipated in China. OZO will be available

to order through Nokia reseller partners in

China in September, with shipments expected

in October.

Announced in July 2015, OZO is the first purpose-built,

professional-grade virtual reality camera designed to

dramatically reduce the time, complexity and costs associated

with VR production.

The OZO portfolio continues to expand with the forthcoming

OZO Live and OZO Player SDK commercial releases, creating

the only market solution that can simultaneously capture 3D

360 video and spatial audio – two must-have features to deliver

a truly immersive end-user VR experience.

Announced at NAB 2016, OZO Live has been used by select

partners during the summer to successfully stream live 3D 360

degree VR at top-tier entertainment, sports and news events,

including World Youth Day, and a P!nk concert at the Hollywood

premiere of Disney’s Alice Through the Looking Glass.

Nokia expands virtual reality leadership globally with OZO launch in

China

Dot-drawing with drones

You may have heard of plans to

use drones for delivering packages,

monitoring wildlife, or tracking storms.

But painting murals? That’s the idea

behind a project in Paul Kry’s laboratory

at McGill University’s School of Computer

Science. (MRO/Multimedia)

flying robots could someday help artists

create outdoor murals

You may have heard of plans to use

drones for delivering packages, monitoring wildlife, or tracking

storms. But painting murals?

That’s the idea behind a project in Paul Kry’s laboratory at

McGill University’s School of Computer Science. Prof. Kry and

a few of his students have teamed up to program tiny drones

to create dot drawings – an artistic

technique known as stippling.

It’s no simple feat. Programming the

aerial robots to apply each payload of

ink accurately and efficiently requires

complex algorithms to plan flight paths

and adjust for positioning errors. Even

very slight air currents can toss the

featherweight drones off course.

The drones, which are small enough to

fit in the palm of a hand, are outfitted with a miniature arm

that holds a bit of ink-soaked sponge. As they hover near the

surface to be painted, internal sensors and a motion capture

system help position them to dab the ink in just the right

places.

10 l New-Tech Magazine Europe