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Nokia has extended its leadership position
in the global virtual reality (VR) production
marketplace with a China launch for OZO,
the world’s first VR camera for professional
content creators. OZO and its robust software
suite, which dramatically reduces the time,
complexity, and costs associated with capturing
and editing VR content, will be commercially
available in China in Q3, having launched
previously in the U.S. and Europe.
“We see tremendous potential for OZO in
China, an exciting market with immense growth opportunities
for VR and OZO. There’s a genuine hunger among consumers
for more immersive, high quality and professionally produced
entertainment,” said Ramzi Haidamus, president of Nokia
Technologies. “As a single-body camera giving content
professionals a simple way to produce compelling content for
their audiences, OZO is tailor made to fill a very important
gap.”
In conjunction with the China launch, Nokia also announced a
partnership with LeVR – the VR division of LeEco, one of the
largest online video companies in China – to distribute OZO
content. LeVR intends to deploy OZO VR solutions on their
platform.
Nokia has also established an aggressive new global price that
reflects the company’s continued commitment
to lead and foster the nascent VR industry
by providing world-class solutions for the
production and distribution of professional
VR content. As such, effective today OZO is
priced at $45,000 in the United States and
40,000 in the EU, with equivalent pricing
anticipated in China. OZO will be available
to order through Nokia reseller partners in
China in September, with shipments expected
in October.
Announced in July 2015, OZO is the first purpose-built,
professional-grade virtual reality camera designed to
dramatically reduce the time, complexity and costs associated
with VR production.
The OZO portfolio continues to expand with the forthcoming
OZO Live and OZO Player SDK commercial releases, creating
the only market solution that can simultaneously capture 3D
360 video and spatial audio – two must-have features to deliver
a truly immersive end-user VR experience.
Announced at NAB 2016, OZO Live has been used by select
partners during the summer to successfully stream live 3D 360
degree VR at top-tier entertainment, sports and news events,
including World Youth Day, and a P!nk concert at the Hollywood
premiere of Disney’s Alice Through the Looking Glass.
Nokia expands virtual reality leadership globally with OZO launch in
China
Dot-drawing with drones
You may have heard of plans to
use drones for delivering packages,
monitoring wildlife, or tracking storms.
But painting murals? That’s the idea
behind a project in Paul Kry’s laboratory
at McGill University’s School of Computer
Science. (MRO/Multimedia)
flying robots could someday help artists
create outdoor murals
You may have heard of plans to use
drones for delivering packages, monitoring wildlife, or tracking
storms. But painting murals?
That’s the idea behind a project in Paul Kry’s laboratory at
McGill University’s School of Computer Science. Prof. Kry and
a few of his students have teamed up to program tiny drones
to create dot drawings – an artistic
technique known as stippling.
It’s no simple feat. Programming the
aerial robots to apply each payload of
ink accurately and efficiently requires
complex algorithms to plan flight paths
and adjust for positioning errors. Even
very slight air currents can toss the
featherweight drones off course.
The drones, which are small enough to
fit in the palm of a hand, are outfitted with a miniature arm
that holds a bit of ink-soaked sponge. As they hover near the
surface to be painted, internal sensors and a motion capture
system help position them to dab the ink in just the right
places.
10 l New-Tech Magazine Europe