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22

FEATURE

GAMES

visit

www.stack.net.nz

JULY

2015

JB Hi-Fi

www.jbhifi.co.nz

impression on us, so it seemed fitting then that

this year it was the first game we played with

Ubisoft, who should be commended for having

practically every game on their booth playable.

Our mission was to infiltrate an embassy,

seek out and terminate some explosives, and

kill all the enemy AI terrorists in the process.

Moving methodically from room to room,

checking left and right, and finally finding an

explosive device led to a defensive sequence

where the players were tasked with holding off

incoming waves of adversaries.

Siege

is an exciting game where every

mission can be approached using varied

strategies, and where your fellow team

members are vital to your survival.

Since its big reveal in 2013 at the Ubi press

conference, the need to play

The Division

has

been paramount for

STACK

, and our wish was

granted in a three-player co-op mission where

we began in a bleak, deserted Times Square.

Our mission was to enter the quarantined Dark

Zone, eliminate any opposition, retrieve some

supplies, and head to an extraction area.

Cover is important in

The Division

– a few

hits from the enemy and it’s all over, so staying

protected is essential. Players can move from

cover to cover, targeting the opposition in a

series of running firefights. When we finally

reached the extraction zone, the two other

co-op teams were also in the vicinity, so we did

what any self-respecting gamer would do – kill

each other. This was just a snapshot of the

open-world RPG shooter, so expect more at

Gamescom next month.

“Awright, geezer, we’re edding to London”

for the next Assassin's Creed. We're a fan

of the Creed franchise so were eager to see

where Ubisoft would take

Syndicate

after the

maelstrom that accompanied the release of

AC: Unity

. Set in 1868 during the Industrial

Revolution, the series has made a few new

additions to the most modern setting in an

Assassin’s Creed game yet. First up, you can

either play as Jacob Frye or his sister Evie,

fighting to take back London from the Auld

Enemy, the Templars. New mechanics include

a rope launcher enabling swift traversal of

buildings, although you can still climb and the

controls here immediately felt leaps and bounds

(pun intended) tighter than

Unity

. A further

addition is the ability to apprehend a horse and

carriage, and these are surprisingly responsive

to use.

Our four-player drop-in/drop-out co-op

Ghost

Recon: Wildlands

demo began in Bolivia,

where the Ghosts are tasked with tacking down

an informant known as Alvarez. This is the

largest game ever undertaken by Ubisoft and

purportedly has the best AI the publisher has

ever created. Players have complete autonomy

over how to take on and defeat the expansive

Santa Blanca drug cartel controlling the country.

The game doesn’t have to be played with

four players; one can lead a team of three

AI-controlled Ghosts and issue commands.

Wildlands

is still pretty raw, so we don’t expect

to see this until late 2016 at the earliest.

With so much content announced at the

PlayStation media briefing, it quickly became

a destination hot on our list. This began with

a behind-closed-doors gameplay demo of

Uncharted 4

.

After seven years,

The Last Guardian

finally made its appearance at E3. A behind-

closed-doors extended gameplay demo with

Fumito Ueda leading from the front ended in

a flurry of questions, with him countering the

obvious, “Why has it taken so long?” with a

simple, “It wasn’t ready”. We were only privy

to a short segment of play but it’s a game that

will demand a lot of time and attention, and

clearly features the clever, offbeat and curious

gameplay design we’ve come to expect from

Team ICO.

On to

Project Morpheus

, Sony’s Virtual

Reality tech; we sampled this last year with a

title that involved street luge, and left believing

it still had some way to go before it ended up

on the shelf for sale at JB. This year we left

the Sony room buzzing, impressed with the

progress that had been made in just 12 months.

Kitchen

, a two-and-a-half minute horror

sequence for Morpheus, proved to be

exceptionally popular and it was terrifying to

sit through. We watched as a female Dutch

journalist leapt up out of the chair screaming

and ran straight into the booth wall, still wearing

the headset during the same demo. It remains

to be seen how developers implement this

tech with games like CoD – area and tethering

limitations will restrict the compatibility of some

gaming genres, but it will be perfectly suited to

others. While the tech still isn’t as visually sharp

as we would like it to be, Morpheus certainly

brings an intriguing (and immersive) new