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26

FEATURE

GAMES

visit

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JULY

2015

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person (we chose third for this mode) the action

is relentless and frenetic, with kills coming from

every direction.

But it was the survival mode, played behind

closed doors in a two-player co-op, which we

enjoyed most. Again playing as the Rebels, the

object of the game is to survive successive

waves of Imperial Forces, with each wave

increasing in difficulty. In this more intimate

environment, it became more apparent just

how well DICE have captured the 'used future'

aesthetic from the original trilogy.

In

FIFA 16,

aside from the inclusion of

12 international female teams, AI has been

tightened so defensive players will intuitively

know when an opposition player is making an

attacking run towards goal. “Games are won

and lost in midfield,” said creative director

Matt Prior, and the studio identified this as an

area that needed attention. When a ball is won

in midfield, supporting players will move to

space to assist in the build up of an attacking

manoeuver. Pressing the R3 button accesses

contextual training during play, bringing

potential options and moves into play. This is an

invaluable tool for inexperienced players.

Resting the annual

Need for Speed

series

for a year is probably a lesson many publishers

should heed, but EA’s popular driving franchise

is back this year, once again in the hands of

Ghost Games. A complete reboot that merges

the best parts of games past is as good a place

as any. Customisation is as deep as any car/

Need for Speed enthusiast would want, and

the hands-on demonstrated this before players

were thrown into a mode known as Rep Attack.

Eight players face off in an open world race

and must accumulate rep points in an allocated

time. Avoiding the police, pulling off near

misses and drifts, and winning races can gain

Rep points. It’s a small glimpse of the game,

but the year-long hiatus appears to have paid off.

Of all the publishers at E3, Nintendo’s press

area – situated behind the main booth – always

presents the best opportunities to get hands-on

with their games without having to queue.

We remember being obsessed with

Star Fox

64

, spending an unhealthy amount of time

with the game when it released, so

Star Fox

Zero

was the game we headed straight for.

One mission was on hand to play here, with

the design utilising the GamePad as the view

from the cockpit, while the action is displayed

on the main screen. There’s a bit of a learning

curve involved in referring to the GamePad

and the screen (not helped when you realise

that Shigeru Miyamoto is watching over your

shoulder), but towards the end of the demo it

all came together nicely. This HD reboot is out

later this year, and you can be sure we’ll be

playing the hell out of it.

How many times have you completed a

level in a game knowing you could’ve done

better?

Super Mario Maker

is giving you the

opportunity to prove it! Mario turns 30 this

year, and to celebrate, you can create game

styles from as far back as the SNES-era Mario

or maybe even a

Super Mario Galaxy

-inspired

level. Is it hard to create these levels? Not at all;

creation is simple and mostly undertaken using

the GamePad and stylus. And

Mario Tennis

Ultra Smash

is also great fun, especially when

the opponents you rope in to play aren’t regular

gamers and you thump them set after set.

Despite having only

Battlecry

playable

on the booth, Bethesda's press conference

on the Sunday night was a sumptuous hors

d’oeuvre for E3 week. And it would be

advisable to secure time off now ahead of

Fallout 4

’s release in November – you may just

find yourself emerging from your own Vault

111 when all else around you has been laid

waste. According to the erudite Todd Howard,

production began shortly after

Fallout 3

released, and in 4 you can play either a male or

female role. This is a game of Brobdingnagian

proportions, and will be on every gamer’s

Christmas wish list.

We all have our own special memories