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What did you take away from the first

Watch Dogs

?

Dominic Guay:

Making a new IP is

a great opportunity. The team felt we had

accomplished many things, but at the same

time we felt we could take it to a whole new

level with a sequel.

After shipping the original

Watch Dogs

,

we listened to what players had to say. In

Watch Dogs 2

, you play a new character,

Marcus, a young hacker that fights a corrupted

establishment that exploits technology for

control. This lets us develop a storyline that is

directly linked to our game’s fantasy.

Hacking is obviously a core element

of the game and we wanted

to give it more depth, more

flexibility, so that players

could plan or improvise with it to create their

own unique moments in game.

We also felt that the seamless online

gameplay from the first instalment opened

up an exciting space for innovation, to change

the way multiplayer experiences could be

integrated in an action game.

We wished to give players

more freedom in their play

style. While we embrace

stealth, action and hacking

as viable styles, we feel

game challenges should

leave the player free to

find their own solutions.

They should decide

how they want to play

the game: guns blazing,

as a ghost or as a trickster

who manipulates people and

systems.

Why San Francisco?

Obviously it is a beautiful area with inspiring,

diverse locations and people. It is also the

birthplace of the tech revolution, notably

in Silicon Valley, the place where many of

the technologies that will change our lives

After

Watch Dogs

launched to critical acclaim in 2014, Ubisoft

decided they needed a follow-up.

Watch Dogs 2

is set in a new

town, with a new protagonist, and a GO-GO-gadget belt’s worth of

new

toys.We

caught up with senior producer Dominic Guay to find

out what to expect.

Words

Alesha Kolbe

visit

stack.net.au

54

jbhifi.com.au

OCTOBER

2016

GAMES

FEATURE

Fly

Wall

on

the

We wished to

give players more

freedom in their

play style