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1.

Despite the belief

that soldiers spent

years in the trenches,

the Allied forces would

rotate infantrymen so

they would only spend

around ten days a

month in the trenches

with only around three

or four on the frontline.

2.

The weapon of

destruction that

immediately springs

to mind with the Great

War is the machine

gun. However, the

greatest number of

casualties was caused

by artillery fire.

3.

While the common

perception was that

life in the trenches

was more perilous,

nine out of ten soldiers

survived the war.

Conversely, in 1915,

Allied pilots had a life

expectancy rate of just

11 days.

WW1

Misconceptions

game that fits into the rock-paper-scissor dynamic,

a dynamic and destructible world that changes as

the players' actions take effect on the landscapes

and structures, and of course the promise of all out

warfare, which includes air, land and sea battles.

“It also expands on the original formula with the

almost otherworldly weaponry and vehicles, together

with horses and a focus on hand-to-hand combat.”

Working within a theme unfamiliar to the studio

would’ve required an inordinate amount of research

to become knowledgeable of the period, the uniforms

and weapons – which differed greatly between the

years 1914 to 1918 - and of course the vehicles. WW1

began with antiquated tactics more accustomed to

those employed at the Battle of Waterloo

a hundred years prior, and concluded

with combat strategies and

methodologies that influenced

how the next World War would

be fought 20 years later.

“Huge amounts of research

has gone into

Battlefield

1

including what type of

weapons and vehicles were

used,” outlines Berlin. “We

visited museums to see

and feel the actual weapons

ourselves, and we also visited

the actual locations where the real

battles took place and gathered photo

references from these locations to be able

to depict the landscapes, villages, forts and cities

properly.

“We also read many personal testimonies from

soldiers at the front sending letters back home; in

these letters you can see how soldiers did not even

believe the stories about the new machines of war. We

really wanted to depict this feeling in the game; how

small a soldier would feel when standing in front of

these completely new machines of war, and how they

altered and changed how war was waged.”

But these machines were very much of their time;

slow, lumbering tanks prone to breaking down, so

there's a fine line in authentically replicating the arms

and vehicles of the era and producing something that

is entertaining and in line with what is expected from

a shooter in 2016. Anyone who spent time with the

beta in August would’ve noticed weapon and vehicle

speeds more attuned with that of Word War 2. But

the developer is in the business of entertainment

and slow-loading bolt action rifles and slow vehicle

speeds just don't fit that brief. We asked

Berlin where the studio sits in terms of

delivering historical realism and entertaining

content.

“It’s important to mention that we don’t

want to be the History Channel; this is an

entertainment product first and foremost

that is set and draws inspiration fromWW1.

The weapons, vehicles, locations and armies

are authentic to the era, but of course we

have taken some liberties with the setting

in favour of gameplay."

We mention that pilots during the First

World War were not issued parachutes (it

was believed that if the pilots had a means

to escape, they wouldn’t be as committed to the

fight). In the beta, players can bail out of the planes

and descend to continue the fight. Admittedly we are

being a little picky here, but we’re keen to understand

how they prioritise fun over fact.

“This has been something we’ve been working

with throughout the entire project and we’ve

tried to stay as true as we can to the era without

compromising fun gameplay,” Berlin counters. “It’s our

interpretation of WW1 within a battlefield wrapping,

seen through a modern lens.

“It’s never been our intention to push historical

accuracy at the cost of fun gameplay, and the tank

movement speed and parachutes for pilots

are good examples where we think

altering these aspects enforces

the fun within our game, while

still staying within range of

authenticity for the era.”

There is no doubt that

Battlefield 1

is entertaining.

From what we played at E3

in June to the beta, this is

probably the game we’re

most looking forward to playing

in 2016, and we still haven't

sampled the campaign levels.

Berlin says the studio thoroughly

enjoyed its work on the game.

“The width that the setting offers put us in

a really good position to choose the types of locations

that perhaps are not the most commonly mentioned

when talking about the Great War.

“Being able to depict the Italian alps, the deserts of

Arabia, the city streets of Amiens and the deep forest

of Argonne has been a true eye opener for myself in

terms of how global this conflict actually was.

“It’s been a mantra from day one that we want to

touch and show the more untold stories of WW1, and

visiting and portraying these locations in the game

does just that. I think

Battlefield

1

offers a more diverse palate of

scenery than previous titles.

“Never before have we had

this many different biomes

present in a Battlefield game at

launch. A big take-away from these past years is the

strength of these diverse biomes, and how the nature

of these locations pushes gameplay to be different in

each and every map we deliver in the game.”

Battlefield 1

is out Oct 21

It's been a mantra

from day one that we

want to touch and

show the more untold

stories of WW1

57

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GAMES