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21

FEATURE

GAMES

Aside from graphical

upgrades, what does a

more high-powered console

bring to the Zelda experience?

The Legend of Zelda: Breath of the

Wild

can be played for a very long time. You

could spend a lot of time searching a particular

section of a massive area. I believe it is great that

you could take the game with you anywhere.

There are various games, including little five-

minute ones as well as dungeon captures that

you would want to sit back and work on for some

time. There are different ways to enjoy the game

at all times, in any way you like.

Who is your favourite character addition to

Breath of theWild

?

I can’t tell you in too much detail because

I don’t want to give away anything… but my

favourite is a warrior that has a lot to do with

the story of the Gerudo People. He is a dignified

and sophisticated character. You will know which

one I’m talking about once you come across the

character in the game.

Eating in games isn't uncommon – what led

to its implementation in

Breath of theWild

? Is

there a cultural difference in the value of

eating between Japan and the west?

The word ‘Wild’ is in the subtitle and

‘survival’ is one of the main concepts of this

game. We thought this would be an

unprecedented Zelda title if players

could have a lot of

freedom, and even find their

own way of recovering the

hearts on this vast land.

One of the developmental

directions was breaking

conventions.

I don’t think there are any

cultural differences in the way

‘eating’ is perceived by Japanese

and western cultures. When you’re

hungry, you want to have a delicious

meal, and that should be the same for

everyone.

We consulted the American team and the

European team to help us understand the kind of

food that is appreciated in other countries. They

checked the images of the food as we developed.

Please look forward to seeing which kinds of

meals appear in the game.

What's the secret to a good Zelda puzzle?

I think interesting puzzles can be designed

based on experiments that you would have done

in science class as a child. I don’t know if you

learn the same things in other countries, but

we grew up doing experiments with magnets,

fire, ice, etc. It’s best to base the puzzles on

something that anyone could understand.

Much has been made of the enormous size of

Breath of theWild

. Can you talk about some

of the challenges involved in creating a Zelda

game of such unprecedented scale? How do

you keep players focused in an open-world

game of this magnitude?

We really had to think about how to ensure

a balance in the degree of details in the game

experience. You may think we would have

to include a whole lot of things and various

eye-catching landscape features to keep things

interesting in such vast space. However, we

maintained a good balance in the level of details.

The entire production team played the

actual game many times to ensure a smooth,

balanced gameplay. We were all very careful in

understanding what exactly we were creating,

and what had to be done next in order to make

the game even better.

There are areas where we want you to

view from afar, areas where we want you

to search, areas that appear dodgy… we

designed the landscaping, tricks and

placement of enemies in each of these

areas so that players could instinctively

work out what to do. We look forward

to having you play the game and sense the

messages hidden in our design.

1

The Legend of Zelda:

Twilight Princess

8.3 million

2

The Legend of Zelda:

Ocarina of Time

7.6 million

3

The Legend of Zelda

6.5 million

units

4

The Legend of Zelda:

A Link to the Past

4.6 million

5

The Legend of Zelda:

Skyward Sword

3.6 million

6

The Legend of Zelda:

Majora’s Mask

3.6 million

7

The Legend of Zelda: A

Link BetweenWorlds

2.9 million

the global

numbers game

The Legend

of Zelda:

Breath of the

Wild

is out now

One of the

characteristics of

this title is that it's up

to the player how the

game progresses

ZELDA