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OPINIONS

Appleton, Wisconsin June 2017 Volume XXII

Issue VIII Page 5

Should we, as the United

States of America, as the land of

the free and home of the brave,

allow transgender individuals to

use bathrooms that correspond

with their gender identity?

Gender identity, as defined by

the Human Rights Campaign, is

“one’s innermost concept of self

as male, female, a blend of both

or neither – how individuals

perceive themselves and what

they call themselves. One’s gen-

der identity can be the same or

different from their sex assigned

at birth.”

The reason that allowing cer-

tain people to use certain rest-

rooms is even a topic of debate

is because, according to the

National Conference of State

Legislatures, 16 states have

proposed legislation to “restrict

access to multiuser restrooms,

locker rooms, and other sex-

segregated facilities on the basis

of a definition of sex or gender

consistent with sex assigned at

birth or ‘biological sex.’”

Essentially, 16 states (and this

is just in 2017-- other states have

considered “BathroomBills,” as

they have been dubbed, in past

years, 24 in total between 2013

and 2016) have proposed dis-

criminatory legislation based

on cisgender people’s comfort

levels. The term “cisgender”

means that you identify as the

gender you were assigned at

birth. These 16 states have sug-

gested that, with varying nu-

ances, transgender students at

schools must use the bathroom

of the gender they were as-

signed at birth, a single-person

bathroom, a unisex bathroom,

or a faculty bathroom. Usually,

these transgender students do

not even have all of these op-

tions, because, for some rea-

son, a trans girl using the same

bathroom as a cis girl is seen as

a threat by the proposers of this

legislation.

This is interesting because

there have been absolutely zero

documented cases of a trans

person harassing anyone in a

bathroom, but there have been

countless documented cases of

trans people being harassed in

bathrooms (NPR, Mic, the Ad-

vocate). Claims have been made

of sexual predators pretending

to be transgender as an excuse

to harass people in bathrooms,

which is quite an offensive

comparison. Yes, there have

been cases of sexual predators

assaulting people in bathrooms,

but these individuals were not

transgendered individuals--

they were sexual predators.

Thinking that the two are even

comparable is abhorrent. There

have also never been any re-

ported cases of a person “using”

their identity as a trans person to

harass people in their respected

bathroom. Even before the bath-

room bills were proposed, there

were many documented cases

of trans people being harassed

about their bathroom prefer-

ences.

One woman decided that

she would feel much safer if

she brought her gun into a Tar-

get bathroom to protect herself

from trans women, in light of

the store’s declaration during

the spring of last year. Target

announced that it would allow

transgender people to use the

bathroom that corresponds with

their identity. This woman acted

as such, because, as she stated

in an interview with Orlando

Weekly in late April of last

year, her gun “identifies as [her]

bodyguard.” This isn’t only an

incorrect use of the word “iden-

tify;” it’s an attempt to devalue

the word itself. Another woman

protested Target’s decision by

holding a Bible over her head

while marching down the aisles,

declaring that the store was an

unsafe place and urging moth-

ers to “get [their] children out

of this store,” according to an

article by Syracuse, also in the

spring of last year. Because of

these women’s and others’ ac-

tions, over 700,000 people have

pledged to boycott Target stores

as of April 28 of last year, ac-

cording to USA Today. Some

people are more threatened by

transgender people than by gun-

wielding people in bathrooms,

which seems more than a little

backwards. What is more dan-

gerous?Ahuman being who has

to pee or a human being who is

prejudiced and holding a gun?

Why would our government

willingly put legislation in place

that makes an entire group of

people feel unaccepted and

marginalized? This is not the

only case in which this has been

done, but the BathroomBills are

especially prominent in the me-

dia as of late.

Some people argue that they

would be uncomfortable going

into the same bathroom as a

person who is trans, and that’s

just blatant transphobia. There

is no arguing otherwise. If you

are unaccepting of the fact that

yes, a trans woman is really a

woman, and yes, a trans man is

really a man, (and yes, a trans

nonbinary person is a nonbinary

person) then you are in fact dis-

playing transphobia.

In the most extreme cases,

the government is telling people

who they are and what they can

and cannot do in direct relation

to how they identify. In the least

extreme cases, they are asking

for you to out yourself to your

parents if you are a transgender

student in school to get special

permission to be allowed to use

the restroom you identify with.

We don’t have to let this stand.

Students, teachers, employ-

ees, business-owners-- anyone

and everyone can write to their

legislators. Call officials, take

action, participate in elections,

stand up for equality. If there

is one thing you will stand for

in 2017, please let it be equal-

ity. Respect other people and

their identities, respect their re-

ligions, their sexual and roman-

tic orientations, their different

physical and mental abilities, re-

spect their race, their ethnicity--

respect other human beings, and

we are on our way to respecting

the world.

Government condoned discrimination, known as the bathroom bills

Gaming provides individuals with important skill sets

With the approach of summer,

students are looking more and

more to its warm embrace. As

schedules open up, and people

relish their newfound inde-

pendence, the question arises:

“what should I do with all this

time?” Amongst the vacations

and the summer plans, many

will fill their free time with

video games. If you’re a gamer,

you know how infuriating they

can be at times.

The common response to

game rage is “get over it, it’s just

a game,” followed with an ensu-

ing sense of shame in the player

for letting themselves allow an

emotional response from some-

thing as simple and insignificant

as a video game. As a gamer, I

find that this view of “it’s just a

game” is one that is more dam-

aging than beneficial. In this

age of technology, children are

being exposed to an ever ex-

panding world of gadgets and

games. This exposure has begun

at younger ages, and of course,

what comes with technology?

Games.

Now, naturally, children want

to use their newfound iPhone or

shiny new tablet for one thing:

fun! That is why people play

games after all. So why does

this “age of technology” con-

demn players for showing their

frustration? It can be argued that

one cause is as simply put as: ig-

norance.

While games are made as a

leisurely pastime, it has many

benefits for students and chil-

dren that are easy to overlook

through the lens of “it’s just a

game.” While an immediate

thought can be drawn from puz-

zle games and the likes when

looking for beneficial outcomes

of gaming, even games like Call

of Duty can yield positive skills.

Multiplayer games teach chil-

dren immediately that there is

success in teamwork; countless

games are implementing ways

to aid the player’s’ interactions

with each other. It provides an

environment that promotes lead-

ership without giving any seri-

ous consequence. As students

grow intellectually, socially and

physically, skills they learned

while playing “just a game”

could prove pivotal in their

scholarly career. Research has

even been done by the Ameri-

can Psychological Association

showing students gaining posi-

tive social skills just from play-

ing video games.

These games also provide a

healthy and safe place to har-

bor friendly competition. Let’s

face it, school can be very com-

petitive. And while that may be

the case, not everyone wants

to compete on the same field.

While some people have their

grades, or their courts, others

find that gaming is what gets

their blood pumping. Incorpo-

rating split second decisions and

lots of multitasking, the brain is

stimulated in many ways that

nurture growth and learning.

Furthermore, players must learn

to adapt to various situations.

These changes are constantly

being implemented into the ever

shifting “meta” and keep play-

ers on their toes, thinking of so-

lutions around these challenges

to succeed. This skill of adapta-

tion is also extended into puzzle

and strategy games that require

the player to formulate a plan to

succeed.

These games can also create

an interest in history and sci-

ence. Many games are based

around historical events provid-

ing historical information in an

enjoyable and interactive way.

Games like these can foster a

love for science in children and

are more enjoyable than learn-

ing in a classroom setting be-

cause they combine creativity,

logic and fun to showcase these

ideas.

There is a social component

to gaming as well. Some stu-

dents, anyone really, may not

have that many friends in real

life. Weather it’s because of shy-

ness, anxiety or some other lim-

iting situation, games give these

people ways to interact without

fear, or even create entire friend

groups through people met on-

line. Naturally, players want to

perform well for their friends,

and if they fail to do so, it can

cause frustration. With that

also comes a sense of disap-

pointment, in that they did not

play up to what they think their

friends should see. This internal

criticism is only compounded

when an outside source ridicules

a player for showing their frus-

tration. Such negative forces on

students, and players in general,

creates the opposite outcome for

what games at their core should

be: a form of relaxation and fun.

These are just a few exam-

ples, and it leads me to wonder:

with all of the benefits, skills,

and growing experiences found

in gaming, how can it be a bad

thing to find passion in it?

Is it really just a game?

By Skye Iwanski

By Jake Zajkowski

Gaming offers an alternative approach to obtaining academic

and communication skills.

Photo by Jake Zajkowski

Sixteen states considered bathroom bills in 2017, and 24 states

considered bathroom bills between 2013-2016.

Infographic by

Kate Bennett