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7

S

TEM

is

the

hottest

buzzword

in

education. The letters stand

for Science, Technology, Engi-

neering,

and Math.

Those areas

of study and work will be at the forefront of

business, education, careers, and life for the

coming decades. More jobs are opening up in

those fields than in any other areas. But as

this series shows, STEM is more than just pro-

gramming computers or designing new mo-

bile apps. The concepts of STEM cross over

into just about every area of life. In this se-

ries, we focus on how STEM is impacting the

world of sports.

This volume focuses on Technology. What

is technology? It’s a pretty broad area, actu-

ally. The definition is basically “using science

for practical purposes.” That is, turning the

ideas of science into the reality of “things.”

In sports, that means new devices, new gear,

new methods of training, and more. The goal

for all of these STEM-related developments is

to help athletes improve and help teams win.

Sports fans benefit, too, as technology has

made following and rooting for teams much

easier and more involving.