7
S
TEM
is
the
hottest
buzzword
in
education. The letters stand
for Science, Technology, Engi-
neering,
and Math.
Those areas
of study and work will be at the forefront of
business, education, careers, and life for the
coming decades. More jobs are opening up in
those fields than in any other areas. But as
this series shows, STEM is more than just pro-
gramming computers or designing new mo-
bile apps. The concepts of STEM cross over
into just about every area of life. In this se-
ries, we focus on how STEM is impacting the
world of sports.
This volume focuses on Technology. What
is technology? It’s a pretty broad area, actu-
ally. The definition is basically “using science
for practical purposes.” That is, turning the
ideas of science into the reality of “things.”
In sports, that means new devices, new gear,
new methods of training, and more. The goal
for all of these STEM-related developments is
to help athletes improve and help teams win.
Sports fans benefit, too, as technology has
made following and rooting for teams much
easier and more involving.