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What has the fan response been like so

far, especially considering it’s been 10

years since the original came out?

JOE NICKOLLS:

It’s been super positive.

I think they like the fact that it’s been

ten years since the original one launched

and they really like Frank - they like to be

Frank, they like the fact that the game is

Christmas time, and it’s in Colorado and

there’s snow. It’s been really well

received.

What is it about the Dead

Rising franchise that has

allowed it to stay relevant

and popular for so long?

It’s funny - video games

go through this journey, where a

game comes out and people play them,

and they go, ‘that’s really cool’ and then

it’s ten years later and you look back at

the original game and go, ‘oh my god,

that was horrible’ because technology in

games has grown so much. I really like

how the series has been evolving. I like

how our character’s more relevant now.

I like the fact that the new Xbox console

makes things look better. More stuff on

the screen. You need to invest in a brand;

we think it’s important that we put effort

into Dead Rising, because it’s going to be

around for a very long time. It will evolve

and grow throughout the years. People

have got a relationship with Dead Rising,

and everyone has a different one, and it’s

up to us to make sure that we make a

good brand for people to embrace.

What do you think is at the core of a

Dead Rising game?

When we first started making the

game, it was all about combo weapons

and combo vehicles. That’s been one of

the hallmarks of the game - putting things

together with duct tape, and things that

shouldn’t work together do work together.

When you’ve got all these weapons and

gadgets, you end up wondering ‘what’s

the next thing we could do?’ We came

up with the idea, maybe I can just combo

myself (he laughs) and we

thought, ‘how are we going to

do that?’ So we had the mech suit

that you could build upon - and we thought

that might be really fun. The mech suit

does a couple of things. It punches cars,

rips parking meters out of the ground,

and picks up huge objects you couldn’t

normally pick up without it. The other thing

you do, is you then combo that. So you

can go up to a slushie machine that makes

frozen drinks and you combo that with

your suit, which of course is the first thing

anybody would do, and you make this

ridiculous weapon that shoots ice tornados

and ice pellets and icicle bombs. It’s crazy.

So where can we expect to see the next

one set? Down Under?

Yeah. We should make one in Australia.

Dead Rising Down Under, that would be

fun. That’s the thing that’s amazing about

Dead Rising, because if it feels kind of

dumb and kind of, I don’t want to say

stereotypical, but oh my God, if we had

a Dead Rising in Australia, we would be

all over that. We’d even find a way to get

Hugh Jackman to work with that.

How have the zombies changed?

We’ve always had the regular horde - I

just call them a herd of cows. They’re not

too terrifying, they’re slow moving and you

can mow them down like bowling pins.

But what we wanted to do with that is

add a little bit more challenge, so we have

something we call the freshly infected.

What that does, that’s a person that’s just

been bit by a zombie, and they run around

all crazy, like

28 Days Later

. They’re fast,

they’re crazy, they run at you. If they bite

you, you know it’s game over. They’re very

difficult to avoid - if you climb on a car to

get away, they’ll just climb up the car after

you. And, the way that the law works, if a

zombie is a freshly-infected bitten one, one

of two things happen. They either snap

and they just become one of the mindless

horde and they’re not a threat anymore,

or they push through it. What that means

is they become an evo. They become kind

of sentient, they become pretty smart.

They’re about five per cent human still,

and they still have a bit of capacity to

make logical decisions. They know they’re

a zombie but they use tactics to get to

you. Kind of like the raptors in

Jurassic

Park

. They will hurt you. They will wear you

down, and come in and finish you off. So

there are three different levels of zombies.

You’ve got a new voice actor on board

for

Dead Rising 4’

s FrankWest, is that

right?

We did an open casting call. We had

all the original voices from Dead Rising.

We had all the stuff that we done in the

past, and we had all these audio clips with

video, and then we had all the people that

auditioned for new stuff, and we really

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