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GAMES

FEATURE

10

Vive la

Why did you decide uponThe French

Revolution as the historical setting for an

Assassin’s Creed game?

MAXIME DURAND:

The French Revolution was the

perfect template for an Assassin’s Creed title for a

variety of reasons.The Revolution itself was far more

than a simple rebellion against an unpopular king; it

was a total rejection of repressive feudal principles

that had endured for centuries.The French Revolution

gave the middle finger (and the guillotine) to anyone

who supported the old social order of Europe.

It was also a time of firsts. It included the

first-ever assault on the concept of organised

religion, the first genuinely populist uprising

(which was put down by other revolutionaries)

and the first modern police state, with show

trials, informants, and public executions.

On the brighter side, it included the first clear

enunciation of modern liberal principles that we, in

theWest, now take for granted. For all our focus on

the American Bill of Rights, the French Declaration of

the Rights of Man predated the American document

by a year.The French Revolution saw the birth of the

charter of rights; it’s the inauguration of a new world.

At the individual level, it was exceptionally bloody

and nearly all of the victims were civilians. It was a

time of terror in which no one was safe. A man could

be sent to the guillotine on his neighbour’s whim.

In sum, it was an extraordinarily violent, cruel, and

momentous decade that took Europe by surprise.

And while we might think we know what happened,

there are plenty of stories from that time which have,

until now, escaped popular imagination.

The French Revolution is such a complex

period of history.Was it challenging to shape

a game from this monumental historical event?

Assassin’s Creed: Unity

is really about Arno’s story,

his relationship with Elise and his redemption quest,

epitomised by his journey from novice, to master

assassin.The French Revolution acts as a backdrop

to Arno’s story. Consequently, we’ll be crossing

paths with numerous and very diverse historical

figures, landmarks and events.

Unity

is respectful to

historical facts and intentions regarding these, while

integrating them into our unique narrative arc.The

historical experience we propose focuses on a vast

and immersive reproduction of Paris as a playground.

It is filled with real historical crowd life activities, such

as tanners, or popular era songs, like

La Carmagnole

.

What’s involved in researching a period

for anAssassin’s Creed game? Do you have

a team of resident historical experts or do

you consult externally?

For

Unity

, we had external and internal historians

who worked hand-in-hand with our core creative

team. In fact, they start their painstaking research

right at the beginning of the conception phase.

The core team does a lot of reading on the

specific setting and era, and even get to visit the

actual location.

We then begin our search for our historical

villain; someone whose many traits can somehow

epitomise an aspect of the setting.The fact that that

character died in a relevant moment in the game’s

timeline is also a plus…

The team itself also undergoes historical training.

We also make any pop culture elements that deal

with our specific timeline, such as books, films or

TV series readily available to everyone. For some

specific team members, such as the artists

responsible for recreating our buildings, monuments

or characters, we provide even more specific

elements such as blueprints and costumes.

We then usually ask for external historians to

review the results.This is important, especially

for the script.

The setting for

Assassin’s Creed: Unity

was

chosen immediately after

Assassin’s Creed:

Brotherhood

had been released; but it took years to

recreate the city of Paris to scale and level of detail.

Paris is by far the most ambitious we have ever

attempted in the history of Assassin’s Creed.

Although we get to see and experience Paris on a

daily basis, it’s only when we get to the later stages of

development that we experience it coming together...

the magical moment when crowd-life animations

match their audio and the final art and lighting are

integrated. Only then do we experience the full

immersion we were striving for.

In terms of authenticity, did the team consult period

plans, paintings and documentation in order to

construct a historically accurate

depiction of Paris?

The Paris of ACU is definitely an accurate

reproduction of Paris as it was circa 1789-1810.

We based it on many historical plans to create

our street layout, while adapting it to our navigation

metrics. Also, the 35 landmarks we recreated are

the most faithful ever reproduced on any Assassin’s

Creed game. We use loads of books to get to know

the details, but sometimes we actually consult

archaeological reports.

We do sometimes take a little liberty on

some details, such as the stryge on Notre-Dame.

For the team, this conveyed an important

emotional element, and although it was built a

few decades later, we included it in the game.

On the other hand, the paintings you’ll find in

Notre-Dame are specific to the era.

Also, we divided Paris into seven districts. Each

uses a different architecture set, mood and specific

crowd life.This was done by consulting specific

documentation, such as the Cris de Paris, corporation

lists, and a load of historical costume books. Archives

and libraries, either physical or digital editions, are our

best allies.The result is an impressive, immersive

experience built on a cinematic scale.

According to

STACK

’s Paul Jones, Maxime Durand has the best

job on earth; he gets to research history for video games.

We spoke with him about the history behind

Assassin’s Creed: Unity.

visit

www.stack.net.nz

NOVEMBER 2014

JB Hi-Fi

www.jbhifi.co.nz

Revolution