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Halo

Remastered

The Master Chief returns, all dr ssed up in contemporary magic. 343 Industries franchise

development director Frank O’Connor talks

The Master Chief Collection

with

STACK

.

Halo: The

Master Chief

Collection

is out on

November 11

W

hile we patiently await the arrival of

Halo 5: Guardians

and ponder just how

magnificent it’s going to look on Xbox

One, 343 Industries have struck upon an

ingenious way to keep us occupied in the

interim; and a novel way of keeping the cash

register flowing in the meantime. The answer

is of course

Halo: The Master Chief Collection.

“It was simple in philosophy – put the entire

Master Chief saga on one console,

in one unbroken experience, so that Xbox

One players could enjoy a beautifully curated

and unbroken Halo experience in the lead up

to the launch of

Halo 5: Guardians

,” explains

Frank O’Connor, franchise development director

at 343 Industries, when asked where the idea

originally stemmed from.

“The ambition level was kinda huge – it’s not

simply a port, it’s a massive labour of love, with

creativity and ambition coming from necessity,

and you can almost feel the passion the

teams have for both the series’ legacy and

the opportunities the sheer scale of it offers.”

O’Connor says working on the collection

was paying “homage to Bungie’s standard

setting legacy”.

“In my, ahem, unbiased opinion, Halo is one

of the best console games ever. We loved

these games and hopefully you’ll see that in

the content. We want to treat it with the

reverence it deserves. And also build on

those foundations.”

But how far did the studio go with

remastering the collection? Was it purely

aesthetic, or did the gameplay undergo

work? Will new players to the franchise

think the older games feel dated?

“Halo set a fair number of console

standards that we now take for

granted,” says O’Connor. “So much

so that, to me at least, it feels fresh

and modern immediately. When you look at

what we’ve done in

Halo 2: Anniversary

– new

graphics, best in class cinematics – we are

bringing the classic experience to players with a

very modern wrapper.

“The gameplay in multiplayer mode really

set the standard for modern FPS play, so I

think players will love it.

Halo: The Master

Chief Collection

also includes accessibility to

Halo: Nightfall

– a live-action digital series –

and access to the multiplayer beta of

Halo 5:

Guardians.

So there’s definitely something

new for everyone to enjoy.”

When the game was officially announced at

E3 this year, the feature that instantly appealed

to

STACK

was the playlist. O’Connor gives

us an explanation on how it works.

“At a high level, playlists will take moments

from all the games and combine them,” he says.

“So you have great, related moments from all

four games in a single playthrough experience.

“And since we’ve unlocked all four campaigns

from beginning to end, fans new and old can

experience Halo any way they want. It’s really

quite a lot of fun!”

O’Connor admits to being hooked on the

series to an almost unhealthy degree. “I can

say without a shadow of a doubt that I need this

game installed permanently – not for business,

but for pleasure.”

He also believes that the Anniversary

campaign and the new multiplayer suite in

Halo

2

will be what appeals most to gamers initially.

It’s now 13 years since

Halo: Combat Evolved

first enthralled early adopters of Microsoft’s

inaugural hardware entry into the console

market. This impressive oeuvre has led to an

expanded universe of literature, comic books

and live-action television. What is it about the

venerable and endearing Master Chief that

resonates with us? Frank O’Connor

summarises succinctly.

“He’s a vector for your

heroism; a template into

which you can insert your own

bravery and curiosity.”

The ambition level

was kinda huge

– it’s not simply a

port, it’s a massive

labour of love.

FEATURE

GAMES

visit

www.stack.net.nz

14

NOVEMBER 2014

JB Hi-Fi

www.jbhifi.co.nz