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Speech Pathology 2030 - making futures happen

25

Leading the way...

Curtin University in Western

Australia in collaboration with

Citrine Technologies in Atlanta, has

developed virtual learning technology

to train students and health care

workers in the development of

fundamental communication and

interpersonal skills.

The current virtual learning education

tool is a life-like computer-simulated

“avatar” of an elderly Australian

gentleman with dementia. This

Empathy Simulator, is a computer-

based program featuring an avatar

character named “Jim”, which has

been developed to address the

demands of education and health

care provision. “Jim”, a virtual client,

provides a cost-effective way for

students to practise and master

essential interpersonal and rapport-

building clinical skills before they

work with real clients. The simulator

challenges students to manage

complex scenarios, such as putting

the client at ease, delivering bad

news and managing clients who

are agitated, confused, or feeling

depressed.

Initially, the “avatar” is controlled by

a clinical educator who chooses its

responses based on the student’s

verbal and non-verbal behaviours.

This interaction between the student

and ‘Jim’ is recorded for reflection

and feedback so that the student

is supported and educated with

increasing levels of independent

responsibility in their management

of challenging communications.

Such training provides standard

experiences for all students with the

opportunity for repeated practice in

a safe environment. The aim is for

the student to achieve competence

before having real-life interactions

with the general public.

The training scenarios and the

responses of the avatar have

been designed by a team of

international researchers with over

30 years combined experience

in psychology, communication,

behaviour management and software

design. A recent collaborative study

investigated undergraduate speech

pathology students’ self-rated

communication skills, knowledge,

confidence and empathy across

simulated and traditional learning

environments. Research results

showed that students found the

avatar to be more challenging to

communicate with than human

patients and they generally had to

work harder to build rapport in this

virtual clinical exchange. However,

in terms of a learning experience,

the students felt that they learned as

much if not more because the virtual

scenario was safe, confidential and

allowed for repeated practice.

The next development for the

Empathy Simulator in the future will

include voice recognition software to

allow “Jim” to respond automatically

to the student without clinical

educator guidance. The potential for

clinical avatars, extends well beyond

the health care system, because

although the virtual environment is

not real, it creates a real learning

experience for students.

Virtual learning technology – School of Psychology and Speech

Pathology, Curtin University, Western Australia