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GAMES

DECEMBER 2014

JB Hi-Fi

www.jbhifi.com.au

FEATURE

034

visit

www.stack.net.au

Ubisoft are not generally associated with

driving games. Is

The Crew

the missing link?

STEPHANE BELEY:

Not really.

The Crew

actually is quite in line with Ubisoft’s editorial

direction regarding open-world systemic games.

Where did the idea for a car-based MMO

originate?

This is a vision we’ve always had for

The

Crew

. In fact it’s a vision the team behind the

game has had since working on

Test Drive

Unlimited

[some of the members of Ivory Tower

previously worked on

Test Drive Unlimited

]

.

The base concept was already there back

then, but with new hardware came the ability to

develop that on a whole new level, letting it take

place in an open-world of unprecedented scope

while allowing every player to be on the same

server.

You have a room full of gamers who have

never played a racer: How would you

describe

The Crew

to them?

The Crew

is an open-world driving RPG.

Imagine an MMORPG with cars: You’re free to

explore the world at your convenience and your

own pace, exploring, competing or collaborating.

Your car will be your avatar, allowing you

to customise it deeply and impacting your

gameplay experience.

You’ll be playing on an online sever where

every encounter you make could be with another

player.

What were your primary influences behind

the game?

Most of the team at the heart of the project

has been working on driving games for quite

some time. This is a genre we’ve always been

very dedicated to. At the same time, we’re all

gamers and many of us shared some amazing

moments in games like

World of Warcraft

,

so just as we initiated this concept with

Test

Drive Unlimited

, we wanted to further develop

the idea of an online open-world driving game

where players would be able to enjoy all the

experiences of driving.

Is the entire map driveable? How long will it

take to navigate across the US?

Yes, the entire map is driveable,

which means not only the 10,000 km

of road network but everything in between as

well. That’s the full 5,000 square km of the world

players will be able to explore. And those who

do will be greatly rewarded.

Navigating across the country from, let’s say

NewYork to LA, will take you approximately one

hour depending on the quality of the vehicle

you’re using and whether you choose to go on-

road or off-road.

What challenges are involved building a game

with an extensive and seamless gameplay

area like this?

The first and most obvious challenge we

faced was technical: offering the ability for every

player to be on the same server, in a vast open-

world and without ever having to go through

any lobby. That’s the transparent experience we

wanted to create.

Secondly, we had to fill the world with enough

activities to keep players entertained for a very

long time, but also with enough variety in those

Customisation is really deep; we

wanted players to make meaningful

choices between car parts

Ubisoft’s ambitious online-only racer is at the starting line.

STACK

speaks

with IvoryTower’s Stephane Beley, game director on

The Crew

.