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GAMES

DECEMBER 2014

JB Hi-Fi

www.jbhifi.com.au

FEATURE

036

activities. We wanted every player to be able to

live their own adventure while progressing with

their friends. If you want to team-up with them

for a few missions then go back to exploring

the world alone, you must be able to do so, but

you shouldn’t end up behind them next time

you meet. The choice of a specific activity over

another should never appear as something

slowing down your progression.

Another major challenge was the story line,

and creating unique experiences for each player;

a problem most developers working on MMOs

are familiar with. As each player will be going

through the same story missions, it is important

to offer a large variety of gameplay elements,

allowing for a custom experience at the same

time.

With such an extensive play area, what

activities can we expect to be playing outside

of standard race events?

The game features a large amount of activities

for every player to enjoy.

Missions are the narrative glue of the game

and you’ll find seven different types of them:

from races to takedowns, from collect missions

with items scattered across an area to delivery

missions with specific constraints.

Skill challenges will put your driving

capabilities to the test, focusing on eight

different types of skills. Whether it’s precision,

speed, drifting or managing your boost, learn to

master all of them to become a complete driver.

PvP will take different forms based on

whether you’re playing alone, in a crew, or even

as a representative of your faction.

Finally, exploration – it may just be sightseeing

– will offer another range of activities, unlocking

every secret the game has to offer or visiting

landmarks.

Will the game cater for players who prefer to

compete alone as opposed to with a crew?

Every activity in the game will be playable

solo or in co-op. But that doesn’t mean you

necessarily have a greater chance of success

in co-op. Drivers willing to put in the effort to

develop their individual skills will definitely be

rewarded for it. One of the best examples of

that is actually in skill challenges. In those,

you’re comparing yourself to every other

player in the world through online leader

boards and ghosts. It’s about your capacity

to top the others.

Sure, having a few friends ramming

into traffic vehicles that could hinder

your performance in a slalom challenge can be

of some help, but overall, the difference will be

made on your individual driving skills.

Can we expect to find secrets throughout

the game? Perhaps hidden cars a la

Need for

Speed: MostWanted

?

Yes, there will indeed be “secrets” scattered

around the world for players to find. And it might

very well unlock new cars

Obviously the game will feature some form of

narrative? Can you tell us about this?

Without getting too much into details, there

will indeed be a story. We’ve been working

with Christian Cantamessa, writer on

Red Dead

Redemption

and more recently on

Shadow of

Mordor.

Players will be taken on a road trip across the

country, starting in the Midwest and travelling

across every region of the map. As those of you

who played the beta already now, it involves

infiltrating a gang of illegal street racers in order

to reach its head that got your brother murdered.

Is there a limit to the customisation options

for a particular vehicle? How far can you go?

Customisation is really deep; we wanted

players to make meaningful choices

between car parts, just the

way they would do in a more

traditional fantasy-based

MMORPG. In that regard, we

split the customisation in two

main aspects: cosmetic and

performance.

The cosmetic part is only

about the looks but it’s what

will actually make your car

different than the others while you’re

on the road. From rims to stickers, fenders and

wings, you can change every element of your

vehicle. Even the interior can be customised for

a total of nine different parts on the cosmetic

side.

The performance part is where the RPG

mechanics kick in. This is where you choose to

focus on specific stats and enhance your vehicle

to perform better. From engine to chassis,

eleven different parts can be customised on the

technical side.

How do you see a game like

The Crew

developing as a franchise?What direction

would you like to see the game go?

Of course launching the game this December

is only a start for us. We definitely want to keep

developing the IP on its current pillars and we

already have several ideas regarding new ways

to expand the game. We’re also very curious

to see how the community will react and what

they’ll be looking for in the future.

• The Crew

is out now

visit

www.stack.net.au

continued