Table of Contents Table of Contents
Previous Page  40 / 116 Next Page
Basic version Information
Show Menu
Previous Page 40 / 116 Next Page
Page Background

GAMES

DECEMBER 2014

JB Hi-Fi

www.jbhifi.com.au

FEATURE

040

visit

www.stack.net.au

“I

t was the largest battle on the Western

Front featuring the US Forces almost

exclusively. We love the drama of the

event – those early days of shock and retreat, but

featuring key stands by small ad-hoc groups of

soldiers that literally change the dynamic of the

German plans.”

That was the primary reason that Relic

Entertainment decided to set its single-player

CoH2: Ardennes Assault

during the Battle of the

Bulge, according to game director Quinn Duffy.

In December 1944, Hitler launched a surprise

offensive into Belgium that caught the Americans

completely by surprise. His plan was to divide

the American, British and French forces, retake

the port of Antwerp, and force the Allies to sign a

favourable treaty. He could then focus his attention

on halting the Soviet advance from the east. But

the Americans had other ideas.

However, don’t expect a faithful recreation of

the battle. Some of the historical facts

form part of the game, but most of

Ardennes Assault

will be decided

by you.

“We wanted to make sure the

beginning and ending of the

battle were true to history, and

those bookend the middle of

the campaign where player

choice is the critical component

of the metamap,” says Duffy.

And that’s the mantra for

Ardennes Assault

: Player choice.

Operation

WatchontheRhine

Relic Entertainment launch a new single-player

expansion pack for

Company of Heroes 2

. We spoke

with game director Quinn Fuffy.

The metamap that Duffy refers to allows the player

controlling the US forces to decide exactly where to

stand and fight during the campaign. Subsequently,

the story is driven entirely by the user.

“For the first time in a Company of Heroes

campaign, players get to choose which company

they use for any given mission,” says Duffy. “We

realised as we were developing the campaign that a

linear narrative wouldn’t work across our metamap,

as there are just far too many variables, so we

developed ‘commanders’ for each of the companies

in the game. These characters have a story arc that

the players can uncover through their play – they

learn more about the commanders, what makes

them tick, and how they change as the player’s

campaign unfolds.

“Each commander has more than 80 possible

response outcomes to every mission the player

chooses – if the player fails a late mission and

loses a lot of soldiers, the commander’s response

is tailored to those outcomes. It’s

a great way to give a well-written

and beautifully narrated recap

on the battle the player just

fought. In linear campaigns

the story is generally

delivered regardless of

how effective the player

was during the previous

battle, and we wanted to

try something dramatically

different for

Ardennes

Assault

.”

At your disposal are three upgradable

companies: Mechanised, Support and Airborne.

“Each of the companies was designed to add

unique flavour to the US Forces,” explains Duffy.

“Support has a lot of artillery-based abilities to

allow players to smash any opposition they find

on the map. Airborne are about precision infantry

engagements – dropping in paratroopers to

seize enemy objectives, supporting them with

airstrikes or airdropped munitions and weapons,

and the Mechanised company is built on the idea

of infantry/vehicle combined arms tactics – using

infantry or mechanised cavalry riflemen to flank

and expose enemy positions which can then be

attacked with tanks.

“The unique thing with the ability customisation

is that players can spend requisition points they

earn through victories or events on the metamap

to tailor their companies as they see fit. They can

invest in airstrikes for Airborne – for example, to

provide some of the kind of hard-hitting firepower

that they can get from the Support company.”

With 18 scenarios that include 11 missions and

seven engagements based on actual events that

unfolded during The Battle of the Bulge, Duffy says

Relic wanted to deliver the “concept of replayability

and bring the gameplay style and intensity of

multiplayer into a solo experience”.

“We had looked at our user data and saw a

couple of key things; our multiplayer community

was deeply engaged with the game, and we

found our campaign community was more likely

to play the game once, and then move on. So it

was decided to split the content very early into

the

Western Front Armies

(all MP) and

Ardennes

Assault

(campaign) to deliver unique content to

each of our major communities.”

So, can we play as the Germans?

“Not this time. We wanted to deliver an

experience from the US perspective.

There are a lot of our players that

ask for a German campaign

and we’ve said that if there’s

enough interest, we’ll look at

something.”

• Company

of Heroes 2:

Ardennes

Assault

is out now