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GAMES

DECEMBER 2014

JB Hi-Fi

www.jbhifi.com.au

FEATURE

042

visit

www.stack.net.au

Without a doubt, Kingdom Hearts is the most eclectic video game series

of all time. By rights, it shouldn’t exist, much less make sense. But there

it is, mixing the worlds of Disney and Square and combining deep RPG

elements and existential philosophy.The title, over its fourteen iterations,

has managed to shift around 21 million units to date.

And it all started with a conversation in an elevator.

B

ack in the olden golden days of the

PS2, Squaresoft (which became

Square Enix in the following year)

occupied a building in Tokyo – the same building

that housed the Disney offices. A conversation

sprang up between a Disney executive and

Shinji Hasimoto, and the concept of Kingdom

Hearts was born.

Square were incredibly confident in the title

from the start, claiming at E3 in 2001 that the

Kingdom Heart franchise ‘had the potential to

be bigger than Final Fantasy’. Fifteen years prior,

it had been

Final Fantasy

– the last game that

Square was supposed to develop before going

under – that had saved the company. It was a

bold claim to make.

The one thing that

Kingdom Hearts

did have

over its sibling title was its star power (warning:

if you weren’t alive in the

‘90s, these names will

have no meaning to you).

The voice cast included

the likes of Haley Joel

Osment, David Gallagher

Hayden Panettiere, Billy Zane and Mandy

Moore. This was largely thanks to the fact that

Kingdom Hearts

was originally being produced

in America, as both parties wanted to ensure

the best mix of their cultural icons.

When the game released in 2002, it was met

with almost universal praise for its graphical

accomplishments and its stunning soundtrack.

The main criticisms of the game revolved

around the guileless camera and the convoluted

symbolism that impeded the main narrative.

However, it was widely agreed that the

game managed to hit an arguably perfect style

between the two franchises. Sora, our spikey-

haired protagonist, looks like a FF protagonist

in Mickey’s clothing... which is fitting, because

he was originally supposed to be Mickey

Mouse. For fans of Final Fantasy,

Kingdom

Hearts

was a way to reunite with old friends.

Besides adding some further glimpses into the

lives and thoughts of characters they loved,

the game was responsible for finally deciding

on Aerith’s name. While western regions had

dealt with Aeris since

FFVII

and

FF Tactics

, the

international release saw her named Aerith,

and thus ended a highly entertaining schoolyard

debate.

In an unusual move, the follow-up,

Kingdom

Hearts: Chains of Memories,

released in 2004, made its

way onto Nintendo’s Game

Boy Advance. Its purpose

was to set up the events that

would take place in

Kingdom

Hearts II,

which was released

in 2005 on the PS2 (and later

re-released on the PS3). Again,

the franchise was met with

critical praise, and

Kingdom

Hearts II

became one of the top

ten sellers in 2006.

The next instalments in the

series jumped from handheld to

handheld and back and forth in

time, all the while receiving praise and drawing

in further acting legends like Mark Hamill and

Leonard Nimoy.

The announcement at E3 in 2013 of the

forthcoming

Kingdom Hearts III

reignited the

fervent enthusiasm for the series. Along with

the HD remakes of both

Kingdom Hearts I

and

II,

it seems the franchise has the chance to

expose itself to an entirely new generation of

fans, and the best way for old-school fans to

relive their favourite gaming memories.