Table of Contents Table of Contents
Previous Page  60 / 107 Next Page
Information
Show Menu
Previous Page 60 / 107 Next Page
Page Background

Considering the current

climate, we thought

it was an interesting

decision made to set off

multiple pyrotechnics

during the

Call of Duty:

WWII

multiplayer

reveal at Sony's press

conference. It looked

(and sounded) brilliant,

but the more faint of

heart may have been

more than a little

shocked.

Pyrotechnics

set in the shattered ruins of

Pointe du Hoc, a clifftop position

captured on D-Day by US

Rangers.

A circular map consisted of

deep trenches and battered

gun emplacements, providing

an emphasis on close quarters

combat. We went with the BAR,

a powerful automatic rifle that

buries enemies at long and close

range.

From the off, it’s total bedlam.

If you’re not in the thick of the

fight yourself, you can constantly

hear the peripheral crack and

ricochet of gunfire around the

map. Bullets fizz by your head,

grenade explosions boom through

the headset, and the controller

rumbles aggressively as another

clip of ammo is expended.

The combat is chaotic, the

weapons' audio phenomenal, and

it looks magnificent, even at this

early stage.

But the best was yet to come.

A new mode known as War

brings a collaborative campaign

feel to multiplayer. War consists

of an overarching objective broken

up into three stages.

First up, our squad was tasked

with holding a position within a

mansion house against a constant

pressing assault. Next, we had to

fight and hold a divide over a river

while a bridge is built, frantically

trading fire and grenades with

enemy soldiers holed up in

buildings across the breach.

Finally, with the bridge complete,

our tank rolled onto an enemy

mortar position.

Each stage progression in

the War mode was a small,

gritty, hard-fought achievement,

composite in an overall victory.

This is of course the true story

of how the Allies triumph in the

Second World War was earned.

There’s a long way to go until

November – and many more key

beats, including more detailed

information on the campaign – but

after spending over 30 minutes

with it,

Call of Duty: World War II

was undoubtedly one of the best

games I played at E3 2017.

Alesha:

Bungie were the

studio behind the Halo franchise,

and that is implicit in the first

gameplay footage we’ve seen

from the studio’s upcoming

Destiny 2 –

most notably in

the Cabal's Tower landings and

invasion.

Destiny

was a global sensation.

An online first-person shooter,

you can take to the galaxy solo (or

with a couple of mates) to defend

the Tower, the Traveller, and your

people, from the Darkness. It

thrived on its loot system, and

in-game collectables known as

Engrams that can be transformed

into varying degrees of rare loot

once you’ve completed a mission.

You level based on experience and

‘Light’ – a sort of accumulated

value of your gear, hence the

popularity of a good find.

The first game had a few

substantial expansions, and

Bungie made their plans known

for Destiny to be a ’10 year

game’. So the sequel, released

almost exactly three years after

the first game came out, appears

to be keeping with these long

term goals.

After

Destiny 2

was

announced and the hype train

had slowed to a steadier pace,

it was revealed that our original

Destiny

characters wouldn’t

carry over to the sequel. The

cause behind this, as it turns

out, is a Cabal lord that looks a

lot like Vilgax from Ben 10. His

name is Ghaul, and for whatever

reason, he’s pissed off with the

Guardians taking up residency at

the Tower. He and his large Cabal

army have destroyed everything

sacred to our community, and

the world has been left without

Light.

Bungie’s sequel will feature

new planets, new locations to

explore, as well as revisiting a few

places familiar to those that have

played the original. Of course,

there will also be new subclasses

for your choice of Warlock, Titan,

or (my personal favourite) Hunter,

each with varying degrees of

deadliness. Nolan North is back as

your trusty Ghost companion, and

veterans like Cayde-6 also show

their faces again.

While we were unable to go

hands-on with any of the new

subclasses at E3, we did get

a chance to jump in for a quick

multiplayer session. It still feels

very much like

Destiny

, and that’s

by no means a bad thing – why fix

what isn’t broken? Movement is

smoother – I noticed it especially

when doing triple-jumping and

sliding – and the rest of the

mechanics are pretty true to the

original.

It remains to be seen what will

come of the sequel’s campaign,

and more importantly this

generation’s entry into the PC

domain (albeit a little while after

the console launch), but I’m far

from complaining when it comes

to the multiplayer, at least. If

Destiny

’s successor is anything

like the original, we can expect a

fun-filled foray into the far reaches

of space, complete with a wise-

cracking Nathan Fillion by our

side; and at least one Strike on

the weekly playlist that everyone

absolutely hates. Here’s hoping

they keep up the seasonal events,

too.

Destiny 2

Image credit Rick Polk

visit

stack.net.au

GAMES

FEATURE

jbhifi.com.au

060

JULY

2017

ACTIVISION