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W

hen Activision

announced that

Sledgehammer Games

were taking the franchise back to

its roots in late April, the publisher

had finally given its fanbase what

it wanted – good old boots-on-the-

ground vintage combat.

EA had shown that there's a

nouveau appetite for traditional

military shooters when it released

Battlefield 1

to critical and

commercial success last year.

And Bethesda’s excellent 2014

Wolfenstein reboot proved that

the desire to shoot Nazis

in video games hasn't

diminished.

Activison’s

critics is to release a quality title.

From what we saw at E3 this year,

and the response from those we

spoke to who also played it, the

publisher has taken a huge step

in that direction.

The queues to jump on

WWII

were ridiculous during show

hours, so we were thankful for

a 6.00pm after hours industry

‘lock-in’ to play the game. Even

then the lines were long, but we

managed to get on at the latter

part of the session and outrightly

refused to get off.

The first multiplayer map

featured a team deathmatch

visit

stack.net.au

GAMES

FEATURE

ACTIVISION

Answering

The Call Of

Duty

decision (and to be fair, one it was

pressured to make – it wasn’t

that long ago that gamers were

deriding WW2 and contemporary-

based shooters) to introduce

future-tech, settings and abilities

to CoD, alienated its core fanbase,

mutating the series’ DNA to

the point of making it practically

unrecognisable.

Following last year’s

commercially-pummeled

Infinite

Warfare

, there’s a lot riding on the

success of

Call of Duty: World

War II

. Marketing and PR babble

will carry a game so far, but the

only way to truly silence your

Call of Duty:WWII

Words

Paul Jones and Alesha Kolbe

jbhifi.com.au

058

JULY

2017