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THE WOLFENSTEIN STORY

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people could easily get their hands on it. The

first episode was ported as shareware and

the final two were available for purchase, so

players could get a taste for the title before

they splashed their money on it.

By end 1993,

Wolfenstein 3D

had sold

over 100,000 copies. The game received

rave reviews, achieving 5/5 star rankings

multiple times, and was even said to “set a

new standard for PC gaming”. It won “Best

Action/Arcade Game” at the 1993 Shareware

Industry Awards, and also received acclaim

for its outlandish “MechaHitler” boss battle.

Not only did the title cement itself as

“the Grandfather of 3D shooters”, but it

also confirmed shareware distribution as a

profitable and viable release for distribution

companies. The fast pace and technical

prowess exhibited within

Wolfenstein 3D

helped it to become one of the defining

games of the shooter genre.

Wolfenstein 3D

also received a prequel

from id Software by the name of

Wolfenstein

3D: Spear Of Destiny

. In this iteration, BJ

is tasked with recapturing the famed Spear

Of Destiny from the Nazis following its theft

from Versailles.

Return to Castle Wolfenstein

was the

next to be released, landing in 2001 on PS2,

Xbox, PC, Mac and Linux. The single-player

was developed by Gray Matter Interactive

– responsible for the

Redneck Deer Huntin’

series – with Nerve Software – a studio set

up by ex-members of id - responsible for the

multiplayer.

There were also rumours surrounding

a

Return to Castle Wolfenstein

film, with

Roger Avary attached to direct, but nothing

materialised.

Following in the wake of the previous

games, Raven Software released their

own adaptation – simply

Wolfenstein

– for

PC, Xbox 360 and PlayStation 3. The 2009

game sees the return of B.J. in his

mission to (once again) shut down the

Nazis in their (usual) quest for mass

destruction and/or world domination.

The game used an improved

version of iD Software’s id Tech 4

game engine- the likes of which was later

used for the well-known

Doom 3

and

Enemy

Territory: Quake Wars

. However, due to the

underperformance of the game, a number of

staff from Raven Software were laid off.

After

Wolfenstein

came

Wolfenstein:

The New Order,

the action-adventure FPS.

Released in May 2014 on PlayStation 3,

PlayStation 4, Xbox 360, Xbox One and PC,

players once again embraced the role of

William “B.J.” Blazkowicz, as imagined this

time round by MachineGames – who were

later acquired by Bethesda Software’s parent

company ZeniMax Media.

The New Order

is played from a first-

person perspective, with the story arranged

into a series of chapters that must be

completed in sequential order to finish the

game. The prologue episode offers a morality

choice that alters the entire progression