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Espionage, the Cold War, international terrorism, covert operations: these are all themes found

throughout Tom Clancy games, and I’ve probably played just about every title released in the

franchise. Not all entries in the video game series bearing the author’s name have delivered

the goods, but there have been some absolute belters along the way. Opinions may differ, but

here are five that have lodged, like mortar shrapnel, in my memory bank.

Tom Clancy's

Splinter Cell

(2002)

Enter NSA Agent Sam Fisher. Most

gamers who have followed the Tom

Clancy titles will remember the first

time they played

Splinter Cell

. Ushering

in a new dimension in stealth gaming

and using the Unreal Engine, the lighting

and shadow effects in the game were

revolutionary; the game would enable

Ubisoft to go head-to-head with Kojima’s

Metal Gear monster. Although not

created by Tom Clancy, the author gave

the thumbs up to the concept and the

game put Ubisoft Montreal on the map,

establishing an ongoing franchise in the

process.

A delivery van in the

game had the name

St-Hubert emblazoned

across the side. This

is the name of a

popular restaurant

in Montreal that the

developers would

frequent during

production.

Tom Clancy's

Rainbow Six:

Rogue Spear

(1999)

A follow- up to the excellent original

Rainbow Six

,

Rogue Spear

didn’t so

much revolutionise the series as improve

upon a successful formula. Visually,

the first-person tactical shooter was a

significant improvement and weather

effects were included for the first

time, adding a new challenge to player

strategy. A compelling story, improved AI

(a little too tightened at times), excellent

mission depth and at times gruelling

gameplay meant that if you didn’t play

the first

Rainbow Six

, you probably

wouldn’t have a clue what was going on.

Tom Clancy coined the term ‘Rogue

Spear’, as a reference to a non-state

entity in possession of nuclear weapons.

STACK

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By Paul Jones