GAMES & ACTIVITIES
27
SECTION 4
The Bleep Test Relay
In the standard Bleep Test an athlete runs continuously between two points that are 20m apart
from side to side. These runs are synchronized with a CD or laptop software, which plays beeps
at set intervals. As the test proceeds, the interval between each successive beep reduces, forcing
the athlete to increase their speed over the course of the test, until it is impossible to keep in sync
with the recording or, in rare occasions, if the athlete completes the test. The relay version of the
Bleep Test can be a lot of fun, normally lasts about 15 minutes and can easily be accommodated
into a teaching period, an after school session or an activity for a club evening. The Bleep Test
Relay operates using the same time intervals as the standard Bleep Test but has a team rather
than an individual chasing the “bleep”. The distance of the course is increased from 20m to 25
metres with a team size of five athletes.
The diagram shows four parallel lanes each a minimum of 2m wide but more lanes can be
provided if there are sufficient participants. The relay can be held indoors or outdoors.
Rules
Each team has five runners. Three runners of each team assemble at end ‘A’ of their allocated lane
with the other two at end ‘B’.
Runner 1 starts the relay and runner 2 takes over to run the second length. Runner 2 can only start
once the runner 1 has crossed the line. This procedure continues until runner 1 takes over from
runner 5 and the sequence is repeated. Each runner must cross the far line before the “bleep”
when the next runner may start. The gap between bleeps gets progressively shorter as the relay
progresses. Three consecutive failures to reach the line in time eliminates a team. To enable all
group members to be involved ‘spare’ participants can be paired with another.
A
B
Take Over Line
Start &
Take Over Line
25m
2
2
2
1
3
3
3
3
1
1
1
2 4
4
4
4
5
5
5
5
Bleep test CDs are available at
www.eveque.co.uk/shopWEB COPY
©EVEQUE
WEB COPY
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