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Example:

The first member of team ‘D’ is sent by the team controller to checkpoint 7 and on arriving, notes

the reference given against the letter ‘D’ which is: D - 5

The runner notes that the reference is ‘5’ and returns to tell the team controller and the next team

member this reference. If the reference number that is brought back is wrong, the runner must

return to the checkpoint to re-check the team reference number. If the reference number is

correct, the team controller records it on the Competitors Card and the baton is exchanged. The

next member then sets off to his or her allocated checkpoint.

The last member of the team to run will observe the letter ‘F’ which indicates the finish of the

orienteering race plus a code word to remember and convey to the controller. If the team has

performed the orienteering activity correctly, all 12 checkpoints should have been visited in the

correct sequence as given on the Organisers’ Master Check Card.

Master Sequence Check Card

Sprint Orienteering -

example showing team routes to Checkpoint 1

GAMES & ACTIVITIES

AN INTRODUCTIONTO

ENDURANCERUNNING

SECTION 4

30

Team

Sequence of Checkpoints Visited

A

B

C

D

E

F

G

H

1

4

8

10

7

1

3

11

5

2

11

5

6

5

9

9

2

9

3

3

11

3

2

3

5

9

2

4

7

2

12

12

12

7

1

10

5

9

7

1

9

6

2

5

7

6

6

9

4

4

11

11

12

1

7

1

6

9

11

4

6

8

11

8

12

10

7

3

7

1

6

6

9

2

12

11

8

10

10

7

4

10

10

3

2

1

2

4

3

12

11

8

1

5

6

8

8

10

8

12

5

4

8

10

5

12

4

3

Checkpoints

Routesoffirstrunnersshown.

5

4

3

2

F

E

A

H

D B

C

G

1

8

9

10

11

12

7 6

ControlBase

CB

WEB COPY

©EVEQUE

WEB COPY

©EVEQUE