Example:
The first member of team ‘D’ is sent by the team controller to checkpoint 7 and on arriving, notes
the reference given against the letter ‘D’ which is: D - 5
The runner notes that the reference is ‘5’ and returns to tell the team controller and the next team
member this reference. If the reference number that is brought back is wrong, the runner must
return to the checkpoint to re-check the team reference number. If the reference number is
correct, the team controller records it on the Competitors Card and the baton is exchanged. The
next member then sets off to his or her allocated checkpoint.
The last member of the team to run will observe the letter ‘F’ which indicates the finish of the
orienteering race plus a code word to remember and convey to the controller. If the team has
performed the orienteering activity correctly, all 12 checkpoints should have been visited in the
correct sequence as given on the Organisers’ Master Check Card.
Master Sequence Check Card
Sprint Orienteering -
example showing team routes to Checkpoint 1
GAMES & ACTIVITIES
AN INTRODUCTIONTO
ENDURANCERUNNING
SECTION 4
30
Team
Sequence of Checkpoints Visited
A
B
C
D
E
F
G
H
1
4
8
10
7
1
3
11
5
2
11
5
6
5
9
9
2
9
3
3
11
3
2
3
5
9
2
4
7
2
12
12
12
7
1
10
5
9
7
1
9
6
2
5
7
6
6
9
4
4
11
11
12
1
7
1
6
9
11
4
6
8
11
8
12
10
7
3
7
1
6
6
9
2
12
11
8
10
10
7
4
10
10
3
2
1
2
4
3
12
11
8
1
5
6
8
8
10
8
12
5
4
8
10
5
12
4
3
Checkpoints
Routesoffirstrunnersshown.
5
4
3
2
F
E
A
H
D B
C
G
1
8
9
10
11
12
7 6
ControlBase
CB
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