These games provide an excellent endurance development activity for schools or clubs, especially
when the weather is cold and/or wet. The games can take place on a field, playground or within
the confines of a track provided that no other activities are taking place. The games are simple,
fun activities which have proved popular with youngsters. There are three formats:
1) Sprint Orienteering (Repetition Training Exercises)
This provides a form of repetition training for teams of two, three or four members.
2) Pace Orienteering
This is a game requiring a sustained run in which the competitor covers approximately 1000m in
an area the size of a football field. The check point cards have been designed to enable up to eight
individuals or pairs to take part simultaneously.
3) Pathfinder Orienteering
This game is a progression from the Pace Orienteering game in that the check points are
presented in differing layouts and the participant carries a field Layout Map on which they must
orientate their position and follow from checkpoint to checkpoint.
Sprint Orienteering (Repetition Training Exercises)
The checkpoints are laid out as shown on the diagram (see page 30). For primary school children
the teams may consist of two, three of four children whereas secondary school children should
work in pairs. In this case each team member runs six times (six repetitions). For the primary
school age group with teams of three, each team member would do four repetitions and with
teams of four, each member would do three. All the teams run the same distance, but the distance
run by each individual team member may vary slightly.
Rules
Allocate each team a letter ‘A’ to ‘H’. Each team is given a relay baton. The first member of each
team should be given the reference of their first checkpoint and mark it down on the Competitors
Card. The first runners of each team start simultaneously, each running to their team’s first
reference checkpoint. When the first runners reach the first checkpoint they must observe and
remember the next checkpoint reference that is shown against the letter allocated to their team
and return to the Control Base with this information.
The diagram shows how the checkpoint should be laid out on an area such as the centre field of a
track or on a playground or football pitch. Larger areas can be used for the secondary age groups.
ORIENTEERING GAMES
GAMES & ACTIVITIES
AN INTRODUCTIONTO
ENDURANCERUNNING
SECTION 4
28
ControlBase
CB
5 4
3
2
1
8 7
9
10
11
12
6
D
Sprint Orienteering Layout
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