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These games provide an excellent endurance development activity for schools or clubs, especially

when the weather is cold and/or wet. The games can take place on a field, playground or within

the confines of a track provided that no other activities are taking place. The games are simple,

fun activities which have proved popular with youngsters. There are three formats:

1) Sprint Orienteering (Repetition Training Exercises)

This provides a form of repetition training for teams of two, three or four members.

2) Pace Orienteering

This is a game requiring a sustained run in which the competitor covers approximately 1000m in

an area the size of a football field. The check point cards have been designed to enable up to eight

individuals or pairs to take part simultaneously.

3) Pathfinder Orienteering

This game is a progression from the Pace Orienteering game in that the check points are

presented in differing layouts and the participant carries a field Layout Map on which they must

orientate their position and follow from checkpoint to checkpoint.

Sprint Orienteering (Repetition Training Exercises)

The checkpoints are laid out as shown on the diagram (see page 30). For primary school children

the teams may consist of two, three of four children whereas secondary school children should

work in pairs. In this case each team member runs six times (six repetitions). For the primary

school age group with teams of three, each team member would do four repetitions and with

teams of four, each member would do three. All the teams run the same distance, but the distance

run by each individual team member may vary slightly.

Rules

Allocate each team a letter ‘A’ to ‘H’. Each team is given a relay baton. The first member of each

team should be given the reference of their first checkpoint and mark it down on the Competitors

Card. The first runners of each team start simultaneously, each running to their team’s first

reference checkpoint. When the first runners reach the first checkpoint they must observe and

remember the next checkpoint reference that is shown against the letter allocated to their team

and return to the Control Base with this information.

The diagram shows how the checkpoint should be laid out on an area such as the centre field of a

track or on a playground or football pitch. Larger areas can be used for the secondary age groups.

ORIENTEERING GAMES

GAMES & ACTIVITIES

AN INTRODUCTIONTO

ENDURANCERUNNING

SECTION 4

28

ControlBase

CB

5 4

3

2

1

8 7

9

10

11

12

6

D

Sprint Orienteering Layout

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©EVEQUE

WEB COPY

©EVEQUE