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A

common misconception

about Souls games is

that they're primarily

designed to be "difficult". Many

writers will proudly tell you that

these games are not for cowards

or newcomers and that invariably,

you'll throw your controller, gnash

your teeth, and be crushed by

this punishing game.

Close, but not quite.

In reality, Souls games are

designed well, and difficulty is a

result of this.

Dark Souls III

is no exception.

Yes, it expects you to die. But it

also expects the player to learn

from death, and come back

stronger.

In a similar way,

Dark Souls

III

has taken the best from its

predecessors. It has the distinct,

atmospheric areas of

Demon's

Souls

; the powerful characters

of the original

Dark Souls

; the

mechanical improvements of

Dark

Souls II;

and the heady thrills of

Bloodborne'

s frantic combat. This

is the final game in the Dark

Souls franchise, and players

can expect to experience

the best of everything

that has come before.

Combat in

Dark

Souls III

remains

reactionary. Before

you go into an

encounter, you

consider your

strengths, what

type of enemy you'll

be facing, and how

best to exploit their weaknesses.

To this end, the new tools at

your disposal are "weapon arts".

Weapon arts are special moves

(activated with L2) that differ

based on the weapon you wield.

For example, the Longsword's

weapon art allows you to break

an enemy's guard with a powerful

uppercut. In contrast, the Bandit

Knife's weapon art enables

your character to dash with

increased speed, unlocking

a more aggressive

playstyle. Combat has

always revolved around

the weapon you wield,

and this relationship has been

strengthened in

Dark Souls III.

Every Souls game has given

players the option to choose

a starter class with different

weapons and spells, but this is

the first time every playstyle feels

viable. For example, bow-only

builds have never been a popular

choice, but the short bow now

has a fast-firing mode, and quick-

shots that become available after

you roll. The pyromancer's

‘pryomancy hand’ now

includes a close-range L2

attack, fleshing out the

ranged options we've

always had. And finally,

there are now a wide

variety of spells and

miracles in the early-

game.

In the first five

hours of

Dark Souls III,

you have access to at

least 30 weapons, 20

equipment sets, dozens

of spells, and at least 10

NPC questlines that help you

attain these valuable items. While

the early-game is more linear

than

Dark Souls

and

Dark Souls

II

, the world is folded in on itself

like never before, hiding unique

treasures around every corner.

The more you give, the more you

get – and the same goes for the

lore. You could go through the

game without even thinking about

the story, but look more critically,

and you'll discover disturbing

truths about the characters,

bosses, and the world you took

for granted.

My biggest criticism stems

from the linear world. While levels

are densely packed and folded in

on themselves, I still yearn for the

deeply convoluted map designs

of

Dark Souls 1

. Gone are the

days where I could be journeying

through an early-game area, only

YouTube personality

VaatiVidya

is widely regarded as a leading

authority on FromSoftware’s Souls canon.This month he reviews the

final chapter in the Dark Souls trilogy,

Dark Souls III

, for

STACK

.

to stumble upon a tough but

rewarding late-game area. Souls

is at its strongest when it puts

faith in the player's intelligence,

and its faith in a player's

navigational ability is somewhat

lacking. Additionally, the care put

into dense environmental design

is wasted when a player can

simply warp past it all, instead

of being forced to run through it

again.

In closing,

Dark Souls III

is a

well-crafted farewell. If you're

a series veteran, the game will

play upon your nostalgia with

plentiful references to memorable

characters and encounters. If

you're a newcomer, you will be

challenged, you will die, you

will overcome, and you will

succeed. After you complete it,

other games just won't feel the

same. You can then dive into all

the other Souls games just to

see what made

Dark Souls III

so

great.

visit

stack.net.nz

GAMES

FEATURE

16

jbhifi.co.nz

APRIL

2016

GAMES

You can find his YouTube channel here

youtube.com/user/VaatiVidya

Dark Souls III

is out April 12.