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GAMES

FEATURE

18

jbhifi.co.nz

APRIL

2016

GAMES

Before development commenced, what did

you identify as the key changes you wanted to

implement with

Rugby Challenge 3

?

We invested a lot of development time to

add a pro mode, Rugby Sevens, and an online

fanhub for users to create players and teams

– each of these major features bring a whole

new experience to the existing game. As well

as this, significant time was spent improving

subtle details of the games based on a lot of fan

feedback that had been captured.

Are you using a new game engine?

We worked closely with the Sidhe team who

were responsible for the previous games. We

used a lot of their code to ensure we preserved

the gameplay experience that players have

enjoyed in the previous versions. We also

kept the UI flow familiar for the fans, and

concentrated on building in the large new

features, and making dozens of smaller

improvements. It was heavily reworked

for the new platforms.

Union is quite a complex game for

beginners. How do you make the

game accessible to players who

aren’t necessarily big union fans,

but enjoy playing sports sims?

In the career mode you can

simulate games and focus on

the manager side. We even added

several features to simulate the end of

a game, specifically for this experience.

Did you employ motion-capture

technology during development?

Yes, Wicked Witch has an in-house

motion capture system that allows us to add

new animations and improve existing ones as

required.

What prompted the idea to include the Rugby

Sevens?

We saw Sevens as a great way to add an

entirely new experience to the game. Sevens is

fast and furious, and there is a growing fan base

and new competitions... it was a lot of fun to

develop.

How much does forum/fan feedback shape

the way the game develops?

At the beginning of development, lists

of feedback were compiled from forums,

email feedback and social media in general.

These were then categorised, ranked

and prioritised. This is how a lot of the

secondary features, such as adding

tattoos to custom players, made it into

the game.

How big is the team that worked on the

game?

Wicked Witch had about 40 staff working

on the game for more than

a year, in addition to the

management and QA at Tru Blu.

Can you tell us how Be a Pro Mode will work? 

You can play rugby from a professional rugby

player’s point of view, customise and control your

player though their career. Gain an all new insight

and experience from controlling the game from a

single player’s perspective. As you progress you

are given objectives depending on your position,

which get more difficult over time and tie into the

new Be a Pro achievements.

How does the Be a Pro Mode and Career

Mode differ?

In Be a Pro Mode, the primary difference

is that you control one player on the field, and

must play to that position. The career is also

different as you must complete objectives and

achievements along the way. It really is a whole

new way to play the game!

What’s involved in securing all the official

licenses?

The management at Tru Blu work tirelessly

to contact, secure, and deal with every country,

league and team in the game. There is also

a rigorous approval process for every team,

sponsors and other official licenses that appear in

the game – it is a lot of work!

All Blacks Rugby Challenge 3

is about to take to the field.

STACK

spoke

with Daniel Visser, managing director at WickedWitch Software.

Scrum Down

Sevens is fast and

furious, and there is a

growing fan base and

new competitions

All Blacks

Rugby

Challenge 3

is out April 14