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Reading Matters

Research Matters

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26

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Reading Matters | Volume 16 • Winter 2016 |

scira.org CLICK HERE TO RETURN TO TABLE OF CONTENTS

Ms. T. introduced Skitch to students and allowed them to

practice using the icons to create a Skitch with science content.

Please see Appendix A for an adapted version of the handout.

The handout shared here was adapted for general application.

Eventually, students demonstrated that they could work

independently and in small groups to take ownership of their

learning through the projects. For the second SKITCH project, Ms.

T indicated that she arranged cooperative learning groups. The

participant’s student-centered focus on student learning resulted

in marked changes in the instructional environment. Such that,

Ms. T. created handouts, instructional guides, graphic organizers,

and centers to support the multimodal learning. Ms. T. positioned

multimodal learning within evidence-based instructions

and differentiated the lessons based on students’ needs.

Ample choice of technology: Using the right app to do

the job.

We begin by stating the obvious: there are a lot of

educational apps available. Sorting through them takes time.

Some apps can be downloaded for no cost, while others provide

free, basic versions with the paid option to upgrade. Therefore, we

consider the vast number of apps available both a triumph and a

challenge. Although we provided a list of apps and suggestions,

we did not require that Ms. T use any particular app and instead

let her select which app she thought would best meet the needs

of her classroom. Mrs. T. selected the app that fit the purpose of

the project. Students created narrative stories in an app where

they wrote and selected/uploaded/took pictures, they annotated

picture or series of annotated pictures for expository writing.

Challenges that Inhibited the Instruction.

Limited Resources.

A theme that was intertwined throughout

conversations was use of the limited resource of time and

hardware. As this was the first time implementing multimodal

storytelling in the classroom, there was a learning curve as

the teacher became familiar with the apps available and how

to develop expectations and routines in the classroom for

students. Once the function of an app had been mastered, it

is easier to generalize that app to another project or unit than

to teach a new app that demands a new learning curve. Ms. T.

implemented multimodal storytelling in her third grade classroom

with two student iPads. This was a concern of Ms. T., as stated

in her SKTICH journal, “How will I manage this lesson with the

large classroom? How will I ensure that each student gets an

opportunity to use (the app)?” Limited hardware acted as a

barrier to Ms. T’s ability to implement multimodal storytelling.

Overabundance and Appropriateness of Applications.

Another challenge which relates to time is the sheer amount of

apps available for multimodal storytelling. For this study alone we

looked at over 20 apps. Each app has strengths and limitations

in design and ease of use. The challenge was to select an app

that students could effectively learn to use so that they may

work independently or in small groups. Multiple the volume of

apps with time required to identify student friendly app equals a

challenge difficult to overcome for my time-strapped teachers.

Structural Constraints.

Many of the challenges to

student learning noted by the teacher were challenges to

the organization and structure of class. Several conversations

with the teacher focused on finding the time to have students

meaningfully work on their multimodal storytelling projects.

She addressed this issue by creating an iPad Project Guide

and iPad Time Cards. As documented in her lesson journal,

“A guide was created to outline the project task. This

enabled students to guide their own instruction at an

appropriate pace. An iPad time card holder and iPad

time card were attached to each student’s desk. This

provided the date and time for the students to work on

their project. Students had to bring their time cards to

the iPad area and place them in the receptacle in order to

begin the task. This was helpful in managing all students

and the completion of the SKITCH project.”

Additionally, the teacher had a classroom board dedicated to

the current multimodal storytelling project and each child had a

folder that shared when they were to have access to the iPads.

Discussion and Implications

Technology provides access to these literacies, but teachers

need support to become effective technology users allowing

them to integrate technologies to development multimodal

literacies of their students. Professional developments, therefore,

need to support teachers to be successful with this endeavor.

The theoretical framework of the TPACK model compliments

the formative design of the study contributed to a successful

multimodal storytelling experience. As suggested by the

results, the teacher demonstrated strengths in each of the three

major TPACK areas. Mrs. T. used her pedagogical, content, and

technology knowledge to develop opportunities for students

to meet grade-level standards and communicate learning and

understanding in multimodal ways. When she felt she was

weak in an area, the researchers were able to work with her and

contribute strategies, ideas, and supports. While she began with

an initial knowledge of technology, her knowledge in multimodal

literacies increased with use, reflection, and guidance from

the researchers. Participation in the research afforded Mrs. T

the opportunity to learn more about technology applications

available to support student learning. As indicated by the data,

she was

willing to be a part of change

and use technology in

her classroom. Perhaps, as teachers consider implementing

multimodal storytelling, it may be beneficial to form a support

group of teachers with similar goals to use multimodal

storytelling. The collective strengths of a team interested in

implementing multimodal literacies in the classroom likely

outweighs that of an individual. As suggested by Donelly (2012)

the willingness collaborate with other motivated educators

contributed to successful application of multimodal storytelling.

Willingness to be an agent for change did not come

without its share of limitations and challenges. Juxtaposed,

the factors that acted as roadblocks to success lay outside