Table of Contents Table of Contents
Previous Page  52 / 101 Next Page
Information
Show Menu
Previous Page 52 / 101 Next Page
Page Background

From stop-motion and green screens to CGI and

motion-capture, VFX have come a long way. But good

old fashioned prosthetics and practical effects still rule.

Words

Scott Hocking

A

recent visit to the Weta Workshop in

Wellington got me to thinking about

special effects – as it would – and how

far we’ve come since a rocket was fired into

the eye of our celestial neighbour in Georges

Méliés’

A Trip to the Moon

(1902).

King Kong

(1933) and Ray Harryhausen’s

stop-motion creations (as well as his

Dynamation process) were the next step,

followed by the groundbreaking achievements

of Kubrick’s

2001

and Lucas’s

Star Wars

. Then

Industrial Light and Magic changed the game

forever with CGI (

T2

and

Jurassic

Park

), and the aforementioned

Weta perfected motion-capture

technology (

The Lord of the

Rings

).

So what’s next? CGI

has pretty much lost its

‘wow’ factor through

overkill, but every now and

then a blockbuster comes

along that makes you sit

up in your cinema seat in

excitement, because you know

you’ve just seen the next level in

the evolution of VFX.

I had that feeling watching

Avatar

and then

Dawn of the Planet of the Apes

, both of which

advanced MoCap from the Gollum days. Then

Warcraft

came along last year – the movie

wasn’t great but the Orcs were! I’m sure

War

for the Planet of the Apes

this month will ramp

it up another notch, too.

But while sentient monkeys and fantasy

creatures have become photorealistic, the

creation of lifelike human beings hasn’t. They

still look like video game characters, with that

creepy, waxy animated mannequin look. The

CGI recreations of Peter Cushing and youthful

Princess Leia in

Rogue One

were better, but

you could still see through the illusion (the

whole “Uncanny Valley” debate on resurrecting

deceased actors is another article entirely).

Which brings me back to what the next big

quantum leap in VFX might be. When I put this

question to Weta Workshop’s Rob Gillies, he

cited 3D printers and CNC milling technology

as revolutionising the manufacturing process.

The key word there is ‘manufacturing’ – Weta

Workshop are the industry benchmark when

it comes to creating practical effects, with the

Weta Digital division the icing on the physical

cake.

We might be living in a digital world, but

nothing beats the real and tangible. If you’re

old enough to have first seen

Star

Wars

in 1977, before Lucas

tinkered with it, you’ll agree

that the model Falcon and

Star Destroyers can’t be

beaten. The same goes

for monsters and gore

effects – prosthetics

beat pixels every time.

Watch John Carpenter’s

The Thing

if you don’t

believe me.

It’s comforting to know

that companies like Weta and

their peers continue to champion

practical effects, and I’ll let Lucasfilm’s

production designer Doug Chiang have

the final say on the subject: “I see the

whole industry swinging back in terms of a

technology pendulum. Because computer

graphics allow you to create anything, there

was a tendency to overindulge yourself. What

we’ve discovered now is it’s better to show

restraint. CGI, after all, is just a tool. Whether

you’re using plywood and paint or pixels,

ultimately it has to be informed by the story

and has to service the film itself. For me, the

fine balance is to open it up enough so that it

feels real, grounding it in reality. That’s why we

try and build as much as possible, but knowing

at the end we do have the license to expand it

in post-production.”

jbhifi.com.au

052

AUGUST

2017

visit

stack.com.au

OPINION

PIECE

MIND

The

VISUAL

EFFECTS

(R)EVOLUTION

1991

1977

1968

1963

1933

2001-03

2011

1993

2009

We might be

living in a digital

world, but nothing beats

the real and tangible.

Watch John Carpenter's

The Thing

if you don't

believe me.

OF

st154_052_OpinionPiece.indd 1

21/7/17 1:57 pm