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T

he problem with a compelling

gaming franchise like Uncharted

is supply can never match

demand. What initially started out as a

game that drew deep influence fromTomb

Raider and Indiana Jones soon developed its

own identity through compelling cliffhanger

storytelling and relentless action.

The series kicked off in 2007 with PS3 title

Uncharted: Drake’s Fortune

, and followed with

three full titles culminating with the excellent

Uncharted 4: A Thief’s End

last year. Over the

last ten years the Uncharted universe has

expanded to comics, handheld games and even

a film that begins shooting later this year with

Tom Holland playing Nathan Drake.

Naughty Dog categorically declared that

A

Thief’s End

would be the end of the Nathan

Drake story. We’ve been around long enough

to know that such definitive statements are

usually overruled by commercial decisions

made further down the line.

However, years without the Uncharted

series is a bitter pill to swallow for fans of

the franchise, so the announcement of

The

Lost Legacy

in December last year, originally

planned as story DLC, helped ease the pain.

But as the team continued to work on the

content, it quickly transpired that they had more

on their hands than just DLC.

“Initially, it was just going to be a single

player story, but when we first started it, we

soon realised that we had so much material

that we ended up turning it into a full blown

game,” says co-writer on

The Lost Legacy,

Josh Scherr.

“So now it’s a fully standalone Uncharted

game that you’re going to be able to buy at

retail.”

It’s hard to imagine getting bored with a

character like Nathan Drake, but if you’ve

been working on him – and his adventures –

for a decade, then even one of the brightest

properties in video games would eventually

become a chore.

“We were definitely done with the Nathan

Drake story when we finished

A Thief’s End

, so

while we had more Uncharted stories to tell,

we saw it as an opportunity to explore other

characters in the universe,” explains Scherr.

“We started with trying to come up with ideas

for it. We went down a number of different

roads and then we tried some ideas with nearly

every character in the series just to sort of

‘see’ it.

“We eventually started on Chloe Frazer,

partially because she’s an interesting character

with a potentially interesting backstory that

we never really got to see in

Uncharted 2

.

And then there’s the fact that she’s kind of

a fan favourite that we couldn’t really find a

place for in

Uncharted 4

; it seemed like a good

opportunity to flesh that out."

As Scherr has already mentioned, Frazer

The Uncharted universe sets off on a new adventure this month.We spoke with co-

writer Josh Scherr about this new direction for the series.

Words

Paul Jones

jbhifi.com.au

058

AUGUST

2017

visit

stack.com.au

GAMES

FEATURE

We had so much material that

we ended up turning it into a

full blown game

J

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21/7/17 2:13 pm