Table of Contents Table of Contents
Previous Page  60 / 101 Next Page
Information
Show Menu
Previous Page 60 / 101 Next Page
Page Background

Great level design and compelling plots –

they’re the two pillars on which Uncharted

built its success. Crafting

The Lost Legacy

’s

story was Josh Scherr and Shaun Escayg’s job.

“Shaun and I co-wrote the game. For me,

finding and researching the historical reference

point has always been the fun part of graphic

games. In so far as the artifact in

The Lost

Legacy

goes, it’s something called the Tusk of

Ganesh and the idea is that it’s a symbol of the

Hoysala empire, which was the empire that

existed around 13 th Century in South India.

“These people were known for their art

and their architecture, which is probably the

reason we were drawn to it; we were literally

blown away by the amazing temples. We just

looked at the intricate and incredible carvings

and thought it would be awesome to explore

them further.

"So once you have a starting point, then you

just start reading up on it. We started reading

up on the various kings and the intrigues

that went on in the empire at that time. We

discovered that the Persians were enjoying

making little raids into India to sack the

treasures and then we learned how the

Persians interacted with the Hoysala

Empire in general. All of this research

ended up figuring into the backstory for

the Tusk in this game. It’s really exciting to

see all these discoveries we unearth while

researching the history come together."

Story Creation

jbhifi.com.au

060

AUGUST

2017

visit

stack.com.au

GAMES

FEATURE

was introduced into the franchise in

Uncharted 2:

Among Thieves

. Voiced and motion-captured by

Australian voice actor Claudia Black, Frazer is a

vehemently independent and sensuous character

conceived by the

Uncharted 2

writer, Amy Hennig,

as the perfect complement to Drake.

In

The Lost Legacy,

Frazer is joined by mercenary

Nadine Ross, from

Uncharted 4

, on an adventure

through India in an attempt to find an ancient

mythical artifact.

Scherr says once the studio determined that

The

Lost Legacy

was going to be more than just DLC,

the full team were brought on board to complete the

game.

“With

The Last of Us 2,

in the early stages of

development, we were able to put the whole team

on the game, so from start to finish, the game was

completed in just over a year."

So how long can we expect to get out of the

game? (Devs hate this question and do everything to

avoid it, but given it initially started out as DLC, it's

a valid one.)

“All I can say is that it’s a sizeable game," offers

Scherr. "We’re still focus testing and the times really

do vary, so I’d hate to say at this stage. What I can

say is that it’s a lot of game for the price tag!”

Whether it’s scrambling up cliff

faces, navigating mudslides,

seeking cover from gunfire or

working methodically to crack

a puzzle, the level design in the

Uncharted titles has always raised

the industry bar. But what goes into

creating them?

"Generally the way it works out is

the designer will go take a first pass

and do what we call block mesh

level, which is just basically simple

shapes in cubes," explains Scherr.

"You start prototyping that so that

you can figure out if it’s fun before

everybody starts throwing the art

in it and we spend lots of money

doing that.

"At this stage, it can be shifted

and evolved a lot more easily

as opposed to when the art

gets done. But it’s an ongoing

process. Sometimes you’ll get to a

certain point and you’ll realise that

although it looks fine in block mesh,

when you throw all the art in, the

leaves actually make it too difficult

to see where you’re supposed to be

going. In that event, it gets paired

back.

"Ideally you help the player

through the level, just through

the interior design and being led

by lighting, but you can have that

extra help, too, using dialogue. If

someone is stuck you can get one

of the characters to say, 'I think

we’re supposed to climb up that

hill' or whatever it may be."

Level Design

from start to finish, the game was

completed in just over a year

The four console Uncharted titles have

sold over 38 million units.

UNCHARTED

Uncharted:

The Lost

Legacy

is out Aug 23

st154_058-060_GAMES-Uncharted.indd 3

21/7/17 2:14 pm