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Another year, another F1 game.We chatted to Codemasters’ creative

director, Lee Mather, about how the series has evolved with F1 2017.

Words

Alesha Kolbe

F

1 2017 is Codemasters’

official accompaniment to

the Formula 1 racing season.

Passionate as they are, fans of

the F1 game series look forward

to each entry’s new instalment

to the campaign mode. This year,

according to creative director Lee

Mather, Codemasters are bringing

fans more of what they loved from

2016.

“We are building on those

foundations to create an even

deeper, more rounded experience.

You can now select a female avatar

for your driver, which is something

we have been looking to do for a

long time. We have also added a

number of new paddock locations

to add to the variety of what

you will see and interact with in-

between sessions on the track.”

The research and development

(R&D) system is back with a wider

range, with Mather comparing it to

an RPG skill tree.

“That is then complemented

by the new practice programs

that help you earn the resource

points you will need to develop

the car. Developing the car isn’t

the only consideration for the

player in F1 2017. Upgrades aren’t

always successful, so looking

to spend your

resource points on

elements which

don’t directly

impact the

performance of

the car could be

a wise strategy.

The player may

chose to focus their

development on speeding up

component delivery or quality

control, reducing the risk of failed

research and development on new

components.

"To further complement the new

R&D system, the player can also

look to improve pit stop efficiency,

reducing part cost, opening up

simultaneous part development, or

speeding up the delivery of parts.

With all of these choices available

to the player, it opens up

a whole new element

in F1 2017.”

F1 2017 is aiming

to be a more realistic

game, and one that

stays close to the

way the real drivers

have to manage and

coordinate their cars.

“There is also a greater

emphasis on the management of

your gearbox and engine," says

Mather. "Having to change either

of those during a race weekend

will incur penalties, so it is

important that you try to limit

any unnecessary wear.”

He also emphasis that

everything you do impacts

your perception by other

teams. “[This] will give you

a clearer indication of where

contracts are likely to be coming

from.”

Of course, the devs also have

to keep pace with changes that

are happening in the world of F1.

In 2017, tyre width on the cars was

increased, which impacts how the

cars handle.

“This has meant that we

have had to completely rework

the physics system and refine

With all of these

choices available to

the player, it opens

up a whole new

element in F1 2017

between the

aerodynamics and

tyre grip.”

Finally, F1 2017 will

reintroduce classic cars,

and Mather can’t wait to

see the fans’ reaction.

“Classic cars are a firm fan

favourite and were a huge hit

when we first introduced them

back in 2013. It made sense to

bring them back to the series but

only once we were happy with

the core game experience. They

look, sound and feel absolutely

awesome. People are going to love

driving them.”

“We work closely with

a number of the team

to replicate their cars

in-game as closely as

possible to the real thing.

We are also very fortunate

to have access to drivers

from time to time. For

example, we just spent

some time with Max

Verstappen at the Red

Bull HQ to film a piece

and got to talk to him

about the game.There are

numerous examples like

this and we cherish their

feedback.”

jbhifi.com.au

062

AUGUST

2017

visit

stack.com.au

GAMES

FEATURE

Working

with

the

crew

F1 2017

is out

Aug 25

Changing

formula

the

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