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Confused by the concept of Mario and the Rabbids in a shared world? Us too, until we chatted to

Mario + Rabbids: Kingdom Battle

game director Davide Soliani about where the idea came from.

How and when did

the idea for the

game come about?

DAVID SOLIANI:

Three years ago,

the strong relationship

we have with Nintendo

gave us the opportunity to create a

game featuring Mario, his friends,

and our irreverent Rabbids. We

used a shared vision to create a

brand new experience.

Rabbids have their roots in video

games. It is in their DNA to twist

universes in playful, irreverent

ways. So we thought what a

surprise it would make to have

them partner with Mario and his

friends?

When the concept was

presented to Mr. Miyamoto, he

was instantaneously excited

by the passion and the idea of

merging these two contrasting

universes. He knew it would lead

to a surprising and unexpected

experience for Mario fans.

Was it difficult to coordinate the

two developers?

Ubisoft and Nintendo have

a very strong relationship, and

the creation of

Mario + Rabbids

Kingdom Battle

is a great example

of how we are able to work

together to create something

amazing. While the game was

fully developed and produced by

Ubisoft Paris, Ubisoft Milan and

Ubisoft Montpellier, it was created

with the approval and the trust

of Nintendo to use the Mario IP

and associate it with the Rabbids.

As a team, we shared the same

vision and goals and treated Mario

and friends with a lot of respect

and created a strong experience

for players. That was our ultimate

goal.

Were there ever any issues

with the decision to give

Mario a gun?

Mario + Rabbids Kingdom

Battle

is a game full of cartoon

action. Our game is rated G; it is

fully suitable for the whole family.

Our weapons are a tool to support

the combat and tactical gameplay.

When we first presented them to

Nintendo they were laughing, so

we knew we had done a good job.

What kind of mechanical

implementations did you include

to make the turn-based genre

accessible for newcomers?

Mario + Rabbids Kingdom

Battle

is designed for players of

all ages, as all Mario games are.

We created a streamlined user

interface, keeping all the focus on

the action itself, and let the design

elements and animations provide

feedback to the players. The

turn-based system used in combat

phases allows players to take time

to think before triggering their

actions; matching attacks, special

techniques and super effects can

result in chain reactions that can

impact the action on the battlefield.

This combat system offers new

players the opportunity to discover

the genre and pick up the game for

themselves.

Rabbid

DS

: In addition to the

single player story

campaign, we have

created dedicated co-op

challenges especially

designed for a two-

player local experience

in which players team

up with a friend in local

multiplayer.They’ll play

three levels of difficulty,

taking on adversaries as

a team of four heroes.

Players can easily play

at home in front of the

TV with Joycons or the

Pro-Pad, or on the go, by

just sharing the Joycons

between them.

What kind of

multiplayer

elements can

we expect?

jbhifi.com.au

064

AUGUST

2017

visit

stack.com.au

GAMES

FEATURE

Mario +

Rabbids:

Kingdom

Battle

is out Aug 29

With

Enthusiasm

st154_064_GAMES-MarioRabbids.indd 1

21/7/17 2:26 pm