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W

e’ve often wondered how studios

stay focused working on an annual

franchise. It’s an admirable quality to

return to a game year-in-year-out with the

same level of enthusiasm and desire to make

a better game than the year before. But

principal games designer Lee Mather reckons

that this is never an issue with the team

working on F1.

“F1 is a fantastic license and we are fans

of the sport which helps to motivate us. We

are constantly striving to improve and get as

close as we can to the real world sport which

helps to drive the game forward. Keeping

up to pace with the sport and its constantly

changing ecosystem can be a real challenge

but one that we enjoy.”

Mather reveals that planning for the game

each year is generally decided once the

design stage for the previous year’s title is

concluded. In 2015, the series encompassed

PS4 and Xbox One development and

something the studio is keen to expand upon.

As such, one of the big changes this year

was in the career mode, missing in the 2015

version.

“I am pleased to say that we have created

the most in-depth career we have ever had

in one of our F1 games, stretching up to ten

seasons,” says Mather.

“You start by selecting the in-game avatar

and the race number that will follow you

throughout your career. You can then select

the team you want to begin your career with.

Naturally the higher ranked team you choose,

the higher their expectations will be.

“By working with your Research and

Development Engineer and completing

development tasks over the race weekends

you can improve the car in a way that suits

your style. It’s then up to you whether you

want to develop your chosen team into a

championship challenger over a number of

years or whether you work with your agent

to negotiate moves between the teams

to eventually end up at the pinnacle of the

sport.”

Elsewhere, Codies has increased the

number of players competing in

an online race to 22, meaning

you can now beat 21 of your

mates all at the same

time.

The option for manual

starts has also been

included and this will

really test the skill level

of players. For those

looking at adding even

more realism to their race

experience, manual entry

into the pit lane and braking

can be selected; brake too early

and you’ll lose precious seconds, and

brake too late and you’ll incur a penalty for

speeding.

Additionally, two of the most requested

features from fans of the game are also

making it into the game this year.

“I’m delighted to say that both the Safety

Car and Formation Lap are making it into

F1

2016

, as well the Virtual Safety Car,’” Mather

says. “We will continue to monitor player

feedback and listen to our community about

what else they would like to see introduced in

the coming years.”

With

F1 2016

safely in the bag, we ask

Mather what Codie’s long-term plans for the

franchise are?

“We have always said that we want to

make the best Formula Ones games ever and

hopefully we are getting somewhere near

that. We have a long list of ideas, features

and expansions that we would love to

see in the game in the coming years

but the main thing is to create a

game that the fans love playing.”

Lee Mather:

“This is done in a variety of

ways as the cars sound so different depending

on where you are hearing them from, plus we

have to consider issues such as reflection and

reverberation off buildings and other structures

around the circuit. We work closely with the

teams to capture the audio and, wherever

possible, rig cars up with recording equipment

to capture the engine sounds during testing. We

also attend races to capture the car audio from

the side of the track as well as all of the ambient

sounds such as the crowd, the noise of the

paddock and in the pit lane.”

visit

stack.net.au

GAMES

FEATURE

68

jbhifi.com.au

AUGUST

2016

GAMES

Codemasters' annual

Formula On

e franchise is

lining up in-store this month.We spoke with

principal games designer, Lee Mather, about what’s

new for the franchise in 2016.

Words: Paul Jones

We have always

said that we want to

make the best Formula

One games ever and

hopefully we are

getting somewhere

near that

F1 2016

is out

August 19

Lee Mather with

Red Bull F1 driver

Daniel Ricciardo.