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A

common misconception about

Souls games is that they're

primarily designed to be

"difficult". Many writers will proudly tell

you that these games are not for

cowards or newcomers and that

invariably, you'll throw your controller,

gnash your teeth, and be crushed by

this punishing game.

Close, but not quite.

In reality, Souls games are designed

well, and difficulty is a result of this.

Dark Souls III

is no exception. Yes, it

expects you to die. But it also expects

the player to learn from death, and

come back stronger.

In a similar way,

Dark Souls III

has

taken the best from its predecessors.

It has the distinct, atmospheric areas

of

Demon's Souls

; the powerful

characters of the original

Dark Souls

; the

mechanical improvements of

Dark Souls

II;

and the heady thrills of

Bloodborne'

s

frantic combat. This is the final game in

the Dark Souls franchise, and players

can expect to experience the best of

everything that has come before.

Combat in

Dark Souls III

remains

reactionary. Before you go into an

encounter, you consider your strengths,

what type of enemy you'll be facing, and

how best to exploit their weaknesses.

To this end, the new tools at your

disposal are "weapon arts". Weapon arts

are special moves (activated with L2)

that differ based on the weapon you

wield. For example, the Longsword's

weapon art allows you to break

an enemy's guard with a powerful

uppercut. In contrast, the Bandit Knife's

weapon art enables your character to

dash with increased speed, unlocking a

more aggressive playstyle. Combat has

always revolved around the weapon you

wield, and this relationship has been

strengthened in

Dark Souls III.

Every Souls game has given players

the option to choose a starter class with

different weapons and spells, but this

is the first time every playstyle feels

viable. For example, bow-only builds

have never been a popular choice, but

the short bow now has a fast-firing

mode, and quick-shots that become

available after you roll. The pyromancer's

‘pryomancy hand’ now includes a close-

range L2 attack, fleshing out the ranged

options we've always had. And finally,

there are now a wide variety of spells

and miracles in the early-game.

YouTube personality

VaatiVidya

is widely regarded as a leading

authority on FromSoftware’s Souls canon.This month he reviews

the final chapter in the Dark Souls trilogy,

Dark Souls III

, for

STACK

.

visit

stack.net.au

GAMES

FEATURE

50

jbhifi.com.au

APRIL

2016

GAMES

You can find his YouTube channel here

youtube.com/user/VaatiVidya