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In the first five hours of

Dark Souls III,

you have access to at least 30 weapons,

20 equipment sets, dozens of spells, and at

least 10 NPC questlines that help you attain

these valuable items. While the early-game is

more linear than

Dark Souls

and

Dark Souls

II

, the world is folded in on itself like never

before, hiding unique treasures around every

corner. The more you give, the more you get

– and the same goes for the lore. You could

go through the game without even thinking

about the story, but look more critically, and

you'll discover disturbing truths about the

characters, bosses, and the world you took

for granted.

My biggest criticism stems from the linear

world. While levels are densely packed and

folded in on themselves, I still yearn for the

Dark Souls III

is about how you fight through

the world, and how you explore it.

Every enemy you face has its weakness. In

order to exploit those weaknesses, your

character needs to become more powerful.

As you journey through the world of

Dark

Souls III

, leave no stone unturned. If you

find a locked door, remember it for later. If

you come across a branching path, explore

both ways. Your character can become a

great deal more powerful because of hidden

items, and hidden characters.

One of your most valuable tools is your

Estus Flask – responsible for healing you

and restoring your focus. As a result, one of

the most valuable prizes is an Estus Shard,

which can be brought to the Blacksmith

in return for an extra charge of Estus.

Additionally, if you find Undead Bone Dust,

remember to burn it at the bonfire in Firelink

Shrine.

Just like items, characters have a lot to offer

as well. The blacksmith resides in Firelink

Shrine and will upgrade your weapons in

return for Titanite Shards. However, not

all NPC's originate in your Shrine. Many

important characters have to be found out in

the world, before they then teleport back to

the shrine for easy access.

One character worth tracking down is Yoel.

Yoel is found at the end of the bridge as

soon as you descend towards the Undead

Settlement. Once you send him back to

your Shrine, he will offer you the ability to

level up your character without requiring

an investment of souls. From this point

onwards your character will begin to hollow

every time you die. You can continue to

level up at Yoel the more you die - making

the sting of death less painful.

There are many other characters to be found,

and all of them have something to offer.

Talk to them every time you return to your

Shrine, and you will reap many rewards.

deeply convoluted map designs

of

Dark Souls 1

. Gone are the days where I

could be journeying through an early-game

area, only to stumble upon a tough but

rewarding late-game area. Souls is at its

strongest when it puts faith in the player's

intelligence, and its faith in a player's

navigational ability is somewhat lacking.

Additionally, the care put into dense

environmental design is wasted when a

player can simply warp past it all, instead of

being forced to run through it again.

In closing,

Dark Souls III

is a well-

crafted farewell. If you're a series veteran,

the game will play upon your nostalgia

with plentiful references to memorable

characters and encounters. If you're a

newcomer, you will be challenged, you

will die, you will overcome, and you will

succeed. After you complete it, other

games just won't feel the same. You can

then dive into all the other Souls games

just to see what made

Dark Souls III

so

great.

Tips

51

FEATURE

GAMES

GAMES

Dark Souls III

is out April 12.