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interesting not only for the

people playing, but for the people

watching as well,” he adds.

Harada-san is aware that those

familiar with the series will know

what to look for in fights. "We’ve

tried to make it more exciting and

easier to understand for people

who aren’t perhaps as familiar

with Tekken. Some of the game

mechanics are geared choices, for example the

super slow motion – obviously for the player

it’s very exciting in the match, but the people

watching also get that same sort of rush."

There's also the addition of the online

tournament mode. "It’s fun for not only the

super-high-tier players that we have, but also

for a group of friends that might want to get

together and have a tournament of eight

people to find out who’s the best,"

he explains. "The gameplay

mechanics and the way we

develop the game have

definitely been more

recently geared to the

competitive gaming

scene.”

As with previous

instalments in the Tekken

series, you can expect a

bunch of post-release content.

Harada-san hints that

Tekken 7

will include the most post-launch

content of any Tekken game to date.

“With past instalments, we’ve had time-

release mechanics where characters were

added or unlocked a little further down the track.

That was only ever up to maybe two months

after launch, because we did it

for free and we didn’t really

have enough resources

available to go further

than that. More

recently,

we’ve seen

Moreover, the publisher is always trying to

make the game more accessible. “We try to

keep the veteran players happy by adding new

costumes for some of their favourite characters,

and for the newcomers we add new playable

characters so they don’t feel so out of the loop.

We also keep in mind that veteran players

may have honed their skills particularly to one

character, so we try to translate that into the

new instalments as well as adding

new mechanics.”

With such a cemented

community around fighting

games in particular, esports

and tournaments are

always a huge focus in

development, and

Tekken

7

is no different.

“Esports as a category

is a bit of a buzzword,

especially for games like

Tekken,“ notes Harada-san,

who sees the fighting game

genre as something of a proprietor of

the competitive gaming phenomenon itself.

“Fighting games have always had their own

scene where people like to compete against

each other of their own accord. People would

gather in a certain location and battle against

each other to see who’s the best. Therefore, a

lot of effort has been put into developing Tekken

for that kind of audience, and to make sure it’s

up to standard for a competitive environment.

"More recently, with

Tekken 7

, more of

a focus has been put on making sure it’s

a shift in the trends of games in general, that

players are wanting to play games for longer,

and are expecting more content after launch."

The team plans to support the new game a

little longer than previously. "We might look at

things like new modes or characters, or even

balance changes, for a longer period than what

we may have done in the past – perhaps even

in the form of a season pass. We’re also trying

to put more effort into tournaments. We’ve

done some in Japan and the US in the past, and

it’s important to us to be able to help out people

who are organising their own as well.”

53

FEATURE

GAMES

Tekken 7

’s campaign

will serve as

the conclusion

to the Mishima

Saga; the story of

the family feud

between Heihachi

Mishima, Kazuya

Mishima, and Jin

Kazama. Players

will also find out

the origins of the

Devil Gene. Not

to mention

Street

Fighter

’s Akuma

has an additionally

important role…

Tekken 7

is out June 2

The way we

develop the game

is definitely... more

geared to the

competitive scene