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Fabula Nova Crystallis:

Final Fantasy

An age ago, in the time only known as 2006,

Square Enix announced that there would be a

series of games within the title of FFXIII. The

titles included FFXIII, FFXIII Agito and FFXIII

Versus, which would go on to be FFXIII (and

its sequels under the umbrella of ‘Lightning

Saga’),

Final Fantasy Type-0

, and FFXV.

Meaning ‘New tale of the crystal’,

Fabula Nova Crystallis could have been

considered a soft reboot of the series.

For gamers who haven’t gracefully slid

into the mature bracket just yet, it might

seem like there was no need to reboot a

series where the games were arguably

very similar. All of them featured turn-

based combat, epic adventures and

overwhelming themes. However, the

wizened and experienced gamer would

have noticed drastic changes since the

release of the first

Final Fantasy

, noting

the transition of nameless avatars to

fully-fleshed out characters, plot points

becoming more and more complex, and the

shift away from the original core theme of

Final Fantasy – crystals.

In an interview with

Wired.co.uk

, Hajime

Tabita, director of FFXV, described the theory

behind Crystallis:

“The original idea was to create a series of

games around the 'Crystal Legend' mythology,

but not restrict developers to a single direction.

We wanted it to be quite a broad idea. It was

like the mythology of ancient Greece and how

visit

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jbhifi.com.au

DECEMBER

2016

GAMES

FEATURE

Whether they’re diving down the rabbit hole of an elevator

conversation to create Kingdom Hearts, or letting Tetsuya

Nomura know he’s the director of the FFVII remake after the

project was already underway, Square Enix has a tendency

to chase the dreams it’s barely woken up from. It’s a

peculiar kind of brashness that has accompanied Square

and Final Fantasy since its inception, the tale almost mythos

now in the gaming world. A developer on its last legs puts

all of its efforts into one last title, and dubs it their ‘Final

Fantasy’. They then go on to keep producing Final Fantasies

for the next 29 years.

The stakes have changed and the brashness has evolved

alongside it. On the one hand, their success is undeniable

– they’ve had a hit on nearly every major platform, they’ve

created some of gaming’s most iconic characters, and

they’ve pushed every boundary within the medium.

However, the other hand is often trying to juggle more balls

that it can handle.

Enter Fabula Nova Crystallis: Final Fantasy

Words

Mark Ankucic