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anymore? Why would they

deny the fans something they

actually wanted instead of

trying to placate them with

experiments that seemed

to be almost guaranteed

to not impress? And

where the hell was

FFXIII Versus,

whose

trailer had captivated

them so?

On the inside,

Tabita had to deal

with what he called

‘Final Fantasy Disease’.

He described it in an

interview with 4gamer:

“It refers to people

within the company who

can’t imagine anything other

than their own view of Final

Fantasy. Since the root is a

strong self-affirmation, one’s

own view of Final Fantasy

takes more priority than the team’s success.

If that view of Final Fantasy isn’t fulfilled, then

they’re convinced that it’s bad for Final Fantasy.

They think, ‘Since Final Fantasy is a special

team, then we are also special because we

are making it. When the new Final Fantasy

comes out, everybody is going to be so into

it.’ But that’s not the reality of the situation, is

it? Because of that, there was a time I told off

the team, saying, ‘We’re not special. Wake Up.’

Yet, I realised that when

Final Fantasy XV

news

was made public, this wasn’t only inside the

company. Everyone has FF disease.”

Inner storm before

calm release

From all accounts, FFXV now looks as though

it will be well worth the wait. Reviewers and

so much fiction comes out of those – it would

be easier to make future Final Fantasy games if

we were to create a shared mythology and base

games on that. I remember when Yoshinori

Kitase came around and told me to make the

first Crystal Legends game – he said that if you

pay attention to the legends and the idea behind

them, you can make almost any sort of game

around it."

Development hell and the

Final Fantasy Disease

It’s now 2016, an unbelievable ten years since

the announcement – it’s a miracle that

Final

Fantasy XIII Versus

, or

Final Fantasy XV

, is being

released in any form at all. Square Enix had

promised title after title in the same year that

the PlayStation 3 was going to be released, and

the Final Fantasy XIII titles which had already

started their development on the PlayStation 2

now had to be brought over to the PS3.

In that ten years, the culture of Final Fantasy

changed, and problems were present both

externally and internally. Fans' passion failed

to be kindled by FFXIII, and they clamoured for

any titbit of information they could find about

FF Versus. Delay after delay and announcement

after announcement, urges from execs to

‘be excited’ for upcoming information (which

ultimately led to nothing) saw rekindled interest

diminishing rapidly.

To the outsider, it seemed like Square Enix

had lost its way or given in to pride. In 2012,

Yoicha Wada said that they wouldn’t begin

a remake of

Final Fantasy VII

until they’d

produced an FF title that matched it in terms

of quality, which begged the question: what

if they simply didn’t have the ability to do that

commentators have remarked

on the fluidity of combat,

exceptional dialogue and

gorgeous, expansive world.

Personally, seeing Ramuh, the

lightning god, being summoned as

a skyscraper-tall entity that unleashes electric

hell upon your enemies was enough to make

my jaw drop. Watching FFXV’s accompanying

anime series

Brotherhood

was like reliving my

teenage years cruising with my friends and

teasing each other relentlessly. And the fighting

system is reminiscent of

Final Fantasy: Crisis

Core

, my second favourite entry to the series

and the one that found the right mix of turn-

based and action combat.

It’s been a long time coming, but FFXV looks

like a completely new, revitalised, and welcome

direction for the much-loved series.

Best

Selling

Final Fantasy titles

FFVII

11.14

million

FFVIII

8.7

million

FFX

8.10

million

FFXII

7.48

million

Final

Fantasy XV

is out now

63

FEATURE

GAMES