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This year, Ubisoft chose to close out their

E3 not with gunpowder, but powdered

snow.

Steep

is an open-world multiplayer

snow sports title from Ubisoft Annecy, and

we caught up with creative director, Igor

Manceau, to discover the driving force behind

the game’s inception.

Words Alesha Kolbe

This is an atypical Ubisoft

game – where did the

decision come from?

Igor Manceau:

If we had to choose a

milestone for the start

of development on

Steep

at Ubisoft Annecy, we would

go back a few years to a technical

demonstration of the game engine

for

Ghost Recon Wildlands

. It

showed a huge mountain, an

incredible panorama, but also

granularity and varied topology

near to the player. It was the

first time we had simultaneously

perceived the contemplative

aspect of the mountain, the

impression of freedom it gives

in our real world, as well as its

potential to serve as an almost

infinite game setting. The rest

came naturally. We knew we

wanted to create

Steep

, and had a

clear vision for the project.

What was the motivation

behind creating the

title?What made you

move in this direction?

For us, it is a dream

come true to work on

Steep

because it combines

two of our passions: sports

and the outdoors. The Annecy

Studio is only a few miles away

from Mont Blanc, the highest

peak in Europe. We definitely are

mountain lovers, and very much

enjoy all the exciting things you

can do up there. We also love

and were inspired by the people

who go out there, pull off insane

lines, share their experiences on

social media, and become inspiring

figures.

We are also convinced that

we can bring something strong

and unique to the sports game

segment by making use of our

past experiences at the studio.

We’ve had the chance to work

on numerous major titles over

the past twenty years, including

Tom Clancy’s The Division

and the

Assassin’s Creed series. Needless

to say, we’ve already had some

great opportunities to put our

multiplayer experience to the test!

Our team, made up of

passionate veterans of the

industry, is a combination of

mountain and outdoor sports

enthusiasts and online/multiplayer

game experts. In a nutshell, it’s a

perfect recipe for creating

Steep

!

Where did you go to research/

capture the environment and

the athletes themselves?

Our team is passionate about

the mountain and we spend most

of our weekends there. We used

a lot of visual, topologic and even

sound references over the past

two years.

We were inspired by the

essential elements that give the

Alps their reputation, and that

mountain-lovers will be delighted

to find in the game: Mont Blanc,

the summit of which features

expanses of immaculate powdery

snow, huge cliffs and glaciers; The

Aiguilles, craggy and extremely

steep; the Matterhorn, probably

one of the most arduous areas of

the game, and many more.

Apart from topological

It’s

Snow

Time

references, we also worked on

a lot of sound references. Many

skiing sounds were recorded

on-site. We conducted several

recording sessions in the

mountains, on every type of snow

imaginable – fresh, powdery,

packed snow, ice, pebbles – that

particular session more or less

transformed a certain pair of old

skis into kindling. The proximity of

the mountains and the production

personnel experienced in skiing

and snowboarding really helped

the recording of all these sounds.

We also used motion capture

technology in order to capture

the tricks: professional athletes

equipped with captors were filmed

on a trampoline in order to make

the tricks as realistic as possible.

How many sports can we expect

to see included as playable?

The game includes four playable

sports: snowboard, ski, wingsuit

and paragliding. Each of these

sports offers a great variety of

experiences. Multiple activities

allow players the freedom to

explore

Steep’

s open world in

whichever way they choose, and

you can easily switch from one

sport to another.

As we announced recently, we

will also offer four additional sports

through the Season Pass. These

news sports include winter sled,

rocket wings, base jumping and

speed gliding.

Steep

is out Dec 2

visit

stack.net.au

64

jbhifi.com.au

DECEMBER

2016

GAMES

FEATURE