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I Didn’t

Know That!

• The first Far

Cry title was

developed by

Crytek Studios

in Germany, way

back in 2004.

• The renowned

CryEngine game

engine was first

used for

Far Cry

.

• Ubisoft Montreal

took over

development of

the franchise after

Far Cry: Instincts

in 2005.

• The infamous

Uwe Boll directed

an awful screen

adaptation of the

franchise that

went direct to

video.

• Ubisoft sent a team

of devs to ‘rough

it’ in Kenya for two

weeks in order

to research the

African setting for

Far Cry 2.

Far Cry 3

sold just

over 10 million

copies globally.

• Troy Baker, the

voice of Pagan Min

in

Far Cry 4,

chose

to ignore the script

when auditioning,

instead opting

to improvise by

threatening to

cut the face off a

Ubisoft assistant

who just happened

to walk into the

room.

Facts About

The Mesolithic Age

The Mesolithic era is widely accepted as the period between 10,000 BC

and 4,500 BC.

Following the end of the last glacial period, humans no

longer needed to shelter in caves and more traditional settlements appeared

along riverbanks.

The bow and arrow first appeared during this era. Flint

was used for arrow and spearheads.

Pottery became a way to store

food and water.

Popular art of the era moved from cave walls to rock

faces with more of a focus on humans than animals.

the series,” Davies says. “You’ll need

to enter the mindset of a hunter-

gatherer, looking for wood, stone, and

binding materials to create your own

clubs, spears, arrows, and other tools.

Over time you’ll be able to upgrade

your weapons into more powerful

versions and craft new alternatives,

such as a stronger two-handed club.”

Additionally, the aforementioned

fire plays a big part in the game, both

as a survival aid and a weapon, and

Davies outlines how it's incorporated

into the game.

“What may surprise you is the

variety of uses [fire] has. You’ll find

that igniting your weapons opens up

new strategies – a club can become

a torch to navigate dark caves, while

a burning arrow can set your enemies

on fire.

“There are large bonfires you will

need to light to stake your claim on

the land, and you’ll also need to learn

from the Izila tribe (an opposing tribe

in the game), who have weaponised

fire and will use it against you."

In

Far Cry Primal

, players assume

the role of Takkar, a clansman in the

fictional Oros. Oros is supposed to

represent the eastern regions of

Europe during the Stone Age period.

According to Davies, the Danube

River that flows through ten modern

countries in Europe was followed

by primitive humans migrating from

Africa. This presented the studio with

a huge gameplay area that includes

forests and ice-filled environments.

Takkar must rebuild his tribe – the

predominant focus of the game –

to prepare to counter the deadly

aggression of two opposing enemy

clans.

Ubisoft has an abundance of

experience researching historical

details for its games, namely the

Assassin’s Creed franchise, and again

turned to experts for knowledge and

guidance during this project.

“Our research was very extensive,

and we spoke with several specialists

for topics such as culture, beliefs, and

anthropology,” Davies tells

STACK

.

“We spoke with Andrew and

Brenna Byrd, who are linguists at the

University of Kentucky. They were our

language specialists, and they helped

us to adapt the language at the time

– Proto Indo European, or “PIE” – into

something that could be understood

by a modern audience.”

Far Cry Primal

is a significant

departure from a formula that has

proven highly successful for the

French developer. It’s a gamble, but

one you have to applaud Ubisoft

for taking. Davies is confident that

fans of the franchise will not be

disappointed.

“In

Primal

, we offer a lot more

freedom in how players discover

missions and the order in which they

can play them. Far Cry

has always been very

generous with the

overall amount of

content we provide,

and

Far Cry Primal

is

no different.”

Far Cry Primal is out on Feb 23

53

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