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GAMES

FEATURE

54

jbhifi.com.au

FEBRUARY

2016

GAMES

S

treet Fighter itself is not so much a

game as it is a trend. While its roots

lie in dingy arcades back in the ‘80s,

it plays host to one of the most dedicated and

talented player-bases of any fighting game to

date. Moreover, it has spawned so much

more than an arcade classic; countless video

games, movies, TV series, live-action

adaptations, trading card games, and even

slot machines have all hatched from the

concept – not to mention the endless stream

of alternate fighting games.

As is always important when adding a new

instalment to an already popular franchise,

game developers must cater to veterans and

new fans alike. The newest game hopes to

go back to where it all began.

“This is a ‘reset’ of the series”, notes

executive producer Ono-san. “We’re

fortunate enough that Street Fighter has been

played and loved by fans for almost 30 years,

and since

Street Fighter IV

came out around

seven or eight years ago, the game has been

enjoyed by a huge number of people around

the world, and the fighting game community

has embraced it and its iterations.

“We find ourselves in a situation now

where the fans have put a huge amount

of time in and developed strategies and

techniques that exceed even our own

expectations as the developers. While this

is a testament to the great success of the

game, I have to admit that it’s also become a

barrier to entry to the game for newcomers."

It is of paramount importance to keep the

integrity of the game intact, but Ono-san also

acknowledges the vitality of appealing to a

new generation of street fighters.

“Street Fighter is a very competitive

game that lets people practice,

improve and win, and with

Street Fighter V

we are

resetting the characters and

gameplay system so that

veterans and newcomers, as

well as lapsed players, find

themselves at the same starting

point. I hope this will allow as

many people as possible to join

the fight!”

Street Fighter V

will, for

the first time, implement a training mode,

reinforcing the desire to reach out to a fresh

audience. The producer knows how integral

a tutorial mode is to truly mastering a game,

and specifically, the genre of game the SF

series represents.

“Fighting games are competitive and

require a certain amount of practice, more

so than other game genres. We see them as

being not just video games and entertainment

products, but as virtual martial arts sports

tools," he explains. "The existing training

room style isn’t enough to get the key

systems across – people have had to turn to

magazines, guidebooks, online FAQs and so

on. With the new tutorial mode you can have

fun while learning how to 'use' this 'tool'

we’ve created."

With the inclusion of this new mode, Ono-

san hopes to involve as many as possible in

the new title.

In a game such as Street Fighter, there

After lying dormant for a few years, the Street Fighter series is back up and

running with franchise reboot

Street Fighter V

.We ask executive producer

Yoshinori Ono how the new title will appeal to both veterans and newcomers,

as well as what we can expect post-launch.

With

Street Fighter

V

we are resetting

the characters and

gameplay system...

I hope this will allow

as many people as

possible to

join the fight!