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067

of performance capture, which broke the

methodology of how this is done.The problem

is that when you are getting performance

capture, the actors are bound by gravity, by the

real energy of being in a real space, the real

topography.Yet if you start key-frame animating

at that transition, they suddenly start looking a

bit more likeThe Amazing Spider-Man.They just

have that little bit more elasticity because it is

very hard to perfectly recreate those things. So

in this movie we decided to use stunt people to

do all of those tricky stunts, and we hired parkour

guys. Now, the guys who can do parkour can

do amazing things.They defy gravity; they are

incredible. But if we had them just do it exactly

the way they do it in real life, it would seem as

though the apes knew human parkour, which

would look really weird! SoTerry had this training

camp where he trained these guys to do parkour

as apes. So we had like ape parkour, which was

bizarre! But all of these things add to the reality

of the film because there is real performance

capture for virtually all of what you are seeing.

Apparently theApes films were something

of an obsession for you growing up?

Yes, I was obsessed with

Planet of the Apes

and

I was introduced to it by the television show,

which somebody recently told me had only

been on air for three months.That surprised me,

because my memory of it was that it lasted most

of my childhood – it was that important to me!

And because of that, a series of dolls came out

and I had all the dolls and the tree house and

the records. I had all of that merchandise.

That became my entry into all of the movies.

I saw

Planet of the Apes

, which is my favourite,

but

Beneath the Planet of the Apes

also really

terrified me – when the guys take off their faces

and they are praying to the bomb. I thought, ‘this

is pretty terrifying stuff’. So I am a huge fan of

the franchise. When I saw

Rise of the Planet

of the Apes

, I was really excited by it because

I thought, ‘Well, they have found a way to

re-enter this universe but in a way that is more

emotional, from a different point

of view.’ Without remaking any

of the films, it was a way into

that world again, and I thought

that was really exciting.

Bringing the physical

out of the digital

The CaesarWarrior Collection bust byWetaWorkshop

Dawn of the

Planet of the

Apes

is out on

November 19

Photo credit: Steve Unwin. Weta Workshop

On 19 November this year, a very special Blu-ray box set is

being released by 20th Century Fox.

The Planet of the Apes -

Caesar’s Warrior Collection

contains all eight films made in

the ‘Apes’ universe since the original

Planet of the Apes

in

1968. All presented in stunning High Definition and packaged

inside the base of a limited edition bust of Caesar – leader of

the apes and the central character of the new movies.

The exclusive bust was created in New Zealand as a

collaboration between the Academy Award-winning teams

at Weta Workshop and Weta Digital, famous for their design,

manufacturing and digital visual effects work on

The

Lord of the Rings

,

King Kong

,

Avatar

and many other

international blockbusters.

Weta Digital have received great acclaim for bringing

the apes to life in this year’s

Dawn of the Planet of the

Apes,

and received an Oscar nomination for their work

on

Rise of the Planet of the Apes

in 2012.

Since 2001, Weta Workshop has created several

hundred pieces of high end limited edition collectible

sculpture, treasured by many thousands of movie fans

and collectors across the world. To ensure absolute

authenticity and to safeguard the artistic values of the film,

at Weta, it’s always the artists working on the movie who

subsequently create the collectibles.

The challenge of bringing the bust of Caesar from the

digital realm to the physical was therefore presented to

current Weta Digital (and formerly Weta Workshop) veteran

Gino Acevedo, who started at Weta Workshop to work on

make-up and prosthetics for

The Lord of the Rings,

and has

gradually made the transition from physical textures to digital.

Gino was hand-picked to bring his extensive knowledge of

anatomy and physical make-up effects to Weta Digital.

As the digital model of Caesar was already created for

the movie, the first step was to transfer this into a physical

medium. Gino explains the process: “When a digital 3D model

is created, it’s done without any hair, so before the bust was

handed over to Weta Workshop, the incredibly talented Weta

Digital modeller Florian Fernandez added the hair to the model

as well as some of the subtle character of Caesar.” A slightly

raised eyebrow, a squint, a twitch in the corner of his mouth.

What would be done by the animators for the movie

is the same process used to bring an accurate and

neutral digital model to life.

“Once we’d sent the files over to Weta Workshop,

digital sculptor Lindsey Crummett kept refining the hair

in ZBrush,” Gino continues. “It was then printed out by

Weta Workshop’s 3D modelling and manufacturing

department. Too big to be printed in one piece,

several pieces were printed, joined together and cleaned up.

“A mould was made and a plasticine copy was cast,

ready for sculptor Brigitte Wuest to further add subtle

detail to the hairline and make sure Caesar’s hair looked

natural and believable. Hair is one of the hardest elements

to perfect in any project,” Gino explains.

While the sculpture was being refined, Weta Workshop

model maker Dave Tremont started work on the base of the

bust that contains the drawer where the discs are stored.

When all elements had been married up and the concept

approved by the studio and filmmakers, the colourless

sculpt was entrusted to painting room supervisor Sourisak

Chanpaseut to apply colour and war paint.

“Weta Digital provided detailed paint schemes and

textures of the crackles in the war paint on Caesar’s face

to ensure absolute authenticity,” Gino says. The final

result is nothing short of stunning.

There is no way you can walk past this bust without

doing a double-take. It is just about full scale – during our

interview we compared a prototype of the bust to an adult

male chimpanzee skull in Gino Acevedo’s extensive collection

of bone references. Coincidentally, one of the same skulls

that were originally used to create the digital model.

Movie creatures have come a long way since 1968

and it’s satisfying to the artists of both Weta Workshop and

Weta Digital when a collaboration bridges the gap between

the digital and the physical, and it can be shared with movie

fans and collectors.

Gino and the rest of the team hope that these

busts will make it into many movie collections, and that

the uncannily realistic face of Caesar will scowl at fans of

Planet of the Apes from the shelves at JB Hi-Fi.