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What did you take away from the first

Watch Dogs?

DOMINIC GUAY:

Making a new IP is

a great opportunity. The team felt we had

accomplished many things, but at the

same time we felt we could take it to a

whole new level with a sequel.

After shipping the original

Watch Dogs

we listened to what players had to say. In

Watch Dogs 2

, you play a new character,

Marcus, a young hacker that fights a

corrupted establishment that exploits

technology for control. This lets us

develop a storyline that is directly linked

to our game’s fantasy.

Hacking is obviously a core element of

the game and we wanted to give it more

depth, more flexibility, so that players

could plan or improvise with it to create

their own unique moments in game.

We also felt that the seamless online

gameplay from the first instalment

opened up an exciting space for

innovation, to change the way multiplayer

experiences could be integrated in an

action game.

We wished to give players more

freedom in their play style. While we

embrace stealth, action and hacking as

viable styles, we feel game challenges

should let the player free to find their

own solutions. They should decide

how they want to play the game: guns

blazing, as a ghost, or as a trickster who

manipulates people and systems.

What were the key points that you

identified needed working on for the

sequel?

We paid close attention to players’

feedback from

Watch Dogs 1

and have

worked very hard to incorporate it as we

build the next iteration in the franchise.

I mentioned many of these points

in the previous answer: focusing on

our core thematic narratively, adding

depth and flexibility to hacking, pushing

seamless online to include seamless

coop and open world friendly player

encounters, giving the player more

control on his play style by giving him

more freedom in the game. I would also

add that we made our game world less

player-centric. As you explore the San

Francisco Bay, you will be surprised by

the feeling the city has a life of its own,

that it does not revolve around Marcus.

Enemy factions fight each other’s, events

happen in the city and people react to

them, people laugh at other’s misfortune

but also help each other, etc.

We also addressed some more specific

points. For example, many players felt the

driving could be improved and we agreed.

We kept the wide range of vehicle styles

but we are delivering a more accessible

driving this time.

Why choose San Francisco as the

setting?

Obviously it is a beautiful area with

inspiring, diverse locations and people.

It is also the birthplace of the tech

revolution, notably in Silicon Valley, the

place where many of the technologies

that will change our lives tomorrow are

being invented today.

Why change the protagonist from

Aiden to Marcus? How do they differ?

It starts with the choice of setting:

Marcus is a brilliant hacker who is from

the San Francisco Bay Area, grew up in

Oakland and experienced the injustices

of the ctOS 2.0 system first hand. In

Watch Dogs 2

, the hacking culture is a

central theme and Marcus links up with

a powerful group of like-minded hackers

in DedSec. Marcus operates as part

1 2 3 4

We wished to

give players more

freedom in their

play style