of a hacking group and come to care
deeply about his friends, he is definitely
not a lone wolf. By deciding to focus on
Marcus and DedSec this time around, we
went for a cast of characters that present
us with a different perspective on the
Watch_Dogs universe.
Marcus is a fun loving person. While he
deals with serious subjects he still tries to
see the positive.
How much of the tech inWD2 is
fabrication and how much of it actually
exists today?
We do significant research and work
with technical consultants to ensure that
all of our in game technical references
are grounded in reality. We sometimes
give ourselves some liberty for the sake
of gameplay, but all the hacks present in
WD2 are technically possible.
Obviously, the game universe is a
fiction, but by grounding technological
elements we do not limit our creativity, it
actually helps us focus it.
For players of the first game, what
are some of the most noticeable
differences?
The change in character and setting
allowed us to shift the tone of the game,
to make it lighter. At the same time, the
game’s storyline is centered more on
the impact of abusing some powerful
technology, it is more centered on what
has always been our core thematic.
The hacking gameplay has been
expanded and is a lot more flexible,
driving mechanics have been revamped
and players have a new bigger and more
diverse playground to explore.
Ultimately the player will have more
control, more surprises and more
freedom.
What changes have been made to
multiplayer?Where did the idea to
include co-op come from?Was that
something you’ve always wanted to
include?
Watch Dogs 2
is building on the
seamless online components developed
in the original
Watch Dogs
. We are
improving on the best competitive
experiences of the first game, but also
adding friendly encounters with other
DedSec hackers in the city.
We felt that the seamless online
gameplay from the previous game was
fun but that many players would enjoy
less competitive additions. Co-op
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