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allows you to play with friends and
strangers without the pressure of “player
versus player” gameplay. The chance
meeting with other players in the world
is also something we felt was exciting. It
adds a sense of surprise and emergence
to the game world.
On the competitive side we refined
our “hacking invasion” gameplay where
a player can try hacking another game in
his game completely seamlessly. We also
added a Bounty Hunter gameplay, were
you can join with other players and the
police to take down another player who
has received a bounty on his head. Again,
this is seamlessly integrated in the game.
However, players wanting a solo
experience can disable and customise
their online preferences.
Do the multitude of customisation
options have any impact on the
progression of the character or his
interaction with the world?
Each player has a wide range of
customisation options. Each player
can craft their own unique look with
interchangeable clothes from the shoes
to the hat.
For the game progress, missions can
be played very differently and completed
in varying order. Some missions can be
found by exploring the world so each
player’s experience will be different. We
want the player to have freedom in the
way they choose to play the game. You
will also gain new skills as you explore
the world and complete missions and
activities. These skills will in turn open up
new ways of playing through missions or
further exploring the world.
For example, you could unlock the
ability to have your wheeled drone jump
higher, giving you new access across
the Bay and new ways to play through
missions.
What kind of vehicles will be available?
We have increased the variety of
wheeled vehicles available: many types
of cars, trucks, motorcycles, ATVs, etc.
With the importance of water in the
Bay, we have various boats, including
sail boats. You can also control some
construction devices like lifts. Finally, you
can control wheeled and flying drones.
Who did you work with to improve the
driving?
We worked with our colleagues
at Ubisoft Reflections on our new
driving model. They have an impressive
experience with driving and working with
them on this was a great opportunity.
Where do you see the franchise going
from here?
In a way, this is for the time being in
players hands. As we are putting the
finishing touch on WD2, our head is filled
with ideas. We are excited by the game
but now is the time for players to make
it their own. We will be watching closely
and letting ourselves be inspired by how
people play!
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