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W

e can’t remember how the

conversation headed in this

direction, but when it’s revealed

to Mike Brinker, senior designer at Crystal

Dynamics, that we struggle with the

puzzles in the Uncharted franchise because

of colour blindness, he’s over the moon.

“I’m so glad you brought that up. We

have several people in the team who are

colour blind and we always run through

tests with people to make sure it works,”

he replies. “When we do our colour

layering, we run it past the game director

who is also colour blind. Ironically, quite a few

members of our art team are colour blind, so

we try to stay away from colour palette shifts

and more in tunnel shifts, so you have a big

contrast.“

From colour blindness we move to puzzles;

the conversation is lurching like a container ship

in the midst of a storm. So intrinsic to the Tomb

Raider experience, puzzles are back – bigger

and better – in

Rise of the Tomb Raider

;

and we're keen to learn how they

come together.

“We have a team called

the SRL team, which stands

for the Smart Resources

Lara team,” Brinker explains.

“What that basically means

is we spend all of our time

working out how we build

our puzzles, how we

build our mechanics

to speak to Lara’s

character, and how

she tackles situations

in a smart, resourceful

way.

“When we start

visit

stack.net.au

64

jbhifi.com.au

OCTOBER

2016

GAMES

FEATURE

Rise of theTomb Raider

is making its way to

PlayStation 4 this month, celebrating Lara

Croft's 20th anniversary. Feel old yet?

to build puzzles, we go back to what our layers

of history are and what our narrative is. You start

to structure things around that, and then, when

you find those myths and those stories that

play along with the main story, we start to work

on the puzzles and how they would feel in the

specified time period.

“What’s cool about how we build puzzles is

that it’s not just about, ‘hey, go build one’. It’s

about, ‘hey, let’s start with a micro set of

concepts and then build up this beautiful

ramp where we have all these options’, and

that becomes a very diverse and very cool

puzzle.”

Crystal Dynamics have been in charge

of the Tomb Raider legacy now for almost

a decade, replacing franchise progenitors

Core Design in 2006. Just what is it about

Lara Croft that appeals to so many gamers?

“She is absolutely driven to go and

uncover the mysteries of the world,”

Brinker offers. “If you look at the evolution of

the franchise, look who Lara is, what appeals

to people is that sense of adventure and that

sense of purpose. She’s always been about

uncovering those truths and the risks and

sacrifices that she has to make

in order to do that. I believe

that's what really appeals to

people.”

What you’ll get in

Rise of the Tomb

Raider 20 Year

Celebration:

Rise of the Tomb Raider

on PS4

New

Blood Ties

single player content;

the new Story level, as well as

Nightmare

mode – Lara vs. Zombies!

Ultimate Survivor difficulty in story mode

5 “classic Lara” skins

Plus, all the previously-released DLC

Lara

Turns

20

Rise of the

Tomb Raider

on PS4 is out

Oct 11