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of the most

catastrophic

pandemics in history.

53

FEATURE

GAMES

GAMES

But for most of us, playing and communicating with others

will be intrinsic to

The Division

experience. Massive Ubisoft

have plenty of experience in ensuring that the communication

mechanic works well.

“We were in the fortunate position to have developed

games facing this challenge before, like

World in Conflict

,"

explains Hultberg.

"We could fall back on the things we learned then. Given

that, it became more of a technical effort than anything else;

making sure grouping up works, team chat, proximity voice-

over-IP, emotes, signs and feedback from the game systems

all operated well.”

The studio pooled the writing talent across the entire

Ubisoft network to build

The Division

's compelling narrative.

This, Hultberg admits, was an exigent task – coordinating

the story with not only an open world New York for players

to contend with, but also the unpredictability of the online

component of the game.

“Scripting

The Division

presented the same challenges

as any cooperative open-world game," Hultberg notes. "We

worked a lot with what is called 'environmental storytelling';

letting the world tell stories through how we design and prop

it. We used something we call ECHOs, which are snapshots

in time accessed from local recording devices by the agents’

technology.

“We have some cutscenes, of course. Characters that talk

to you. Plenty of missions and items you can find in the world

that convey our narrative in different ways. Basically as much

of the narrative as possible has to be accessible in any order

the player chooses – and that is the biggest challenge.”

Judging by the appetite for the closed and open betas,

The Division

is one of the most anticipated games of 2016.

It has been built by the experienced core members of Red

Storm Entertainment, the original studio that Tom Clancy

himself set up to channel his unique brand of storytelling into

video games back in 1987. Despite a series of lengthy delays,

the enthusiasm for

Tom Clancy’s The Division

has remained

undiminished.

The Antonine Plague

Modern opinion is that The Antonine Plague was actually smallpox and was first

described by the Greek physician Galen in 165AD. Thought to have been spread by

Roman soldiers returning from Mesopotamia, it was named after Marcus Aurelius

Antonius, one of two Roman emperors to die as a result from exposure to the virus.

The death count over 15 years was 15 million.

The Plague of Justinian

Around AD 540, a plague carried by rats from Egypt reached the Byzantine

capital Constantinople, and then flowed through Emperor Justinian’s empire like a

bushfire. Incredibly, it lasted five decades, claiming the lives of 100 million people –

half of the population of Europe at the time.

The Black Death

This nasty little bacterial infection, carried by fleas and rats on merchant

shipping and spread pneumonically, devastated Europe between 1347 and 1351,

killing an incredible 20 million – almost one third of the continent's population.

The Spanish Flu

As if four years of war wasn’t enough for the world’s population, in 1918 there

was an outbreak of what became know as Spanish Flu. Quickly spread through the

migration of returning servicemen from the First World War, it lasted for just a year,

and an estimated 50 to 100 million people died from the virus.

4